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Turkopole Archers
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Views: 422
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Class and category |
missile infantry
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Soldier |
turkopole_archer, 60, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_m, 160, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 5, 3, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 1, 2, 2, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
7, low, untrained
Morale, Discipline, Training
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Cost |
1, 229, 96, 89, 52, 229
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Foot Archery has been a weakness of the Kingdom of Jerusalem since the First Crusade, and has been something which could not be supplied adequately from Latin Europe. Thus, the need for something to match the abundance of archery in their foe's ranks was augmented by locals. In Antioch, it was primarily Armenian Christians, and Maronites of Lebanon saw limited service in the ranks of Jerusalem, but those who made up the most of the ranks of bowmen in Outremer were converted Turks, known as Turcopoles.
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Ownership factions |
Turkopole Archers missile infantry Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
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Turkopole Archers missile infantry Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
1 |
2 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
4 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.32 |
2 |
4 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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