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首頁 / 破碎的新月 2.02 / The Kingdom of Jerusalem / Turkopole Archers
破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
兵種單位
2. Cog
上一個兵種Levantine Crossbowmen Latin longbowmen下一個兵種
Turkopole Archers
Turkopole Archers
評分: 1 個評分
極度推薦
查看: 422
兵種 missile infantry
兵員數量 turkopole_archer, 60, 0, 0.7
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw, start_not_skirmishing
陣形 2, 3, 2.4, 2.4, 2, square
生命值 1, 0
主武器 5, 1, arrow_m, 160, 16, missile, missile_mechanical, piercing, none, 25, 1, no
副武器 4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
主防禦 2, 5, 3, metal
副防禦 0, 0, flesh
氣候地形影響 -3, 1, 2, 2, -3
士氣 7, low, untrained
招募成本 1, 229, 96, 89, 52, 229
兵種描述
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Turkopole Archers Foot Archery has been a weakness of the Kingdom of Jerusalem since the First Crusade, and has been something which could not be supplied adequately from Latin Europe. Thus, the need for something to match the abundance of archery in their foe's ranks was augmented by locals. In Antioch, it was primarily Armenian Christians, and Maronites of Lebanon saw limited service in the ranks of Jerusalem, but those who made up the most of the ranks of bowmen in Outremer were converted Turks, known as Turcopoles.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Practice Range 1 0.24 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.2 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.28 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.2 1 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.16 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.32 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.16 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
A Marksman's Range allows for the recruitment of elite missile units.
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