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Turkopole Archers
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查看: 422
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兵種 |
missile infantry
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兵員數量 |
turkopole_archer, 60, 0, 0.7
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, can_withdraw, start_not_skirmishing
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 1, arrow_m, 160, 16, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, light_spear, spear_bonus_4
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
2, 5, 3, metal
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副防禦 |
0, 0, flesh
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氣候地形影響 |
-3, 1, 2, 2, -3
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
7, low, untrained
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招募成本 |
1, 229, 96, 89, 52, 229
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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Foot Archery has been a weakness of the Kingdom of Jerusalem since the First Crusade, and has been something which could not be supplied adequately from Latin Europe. Thus, the need for something to match the abundance of archery in their foe's ranks was augmented by locals. In Antioch, it was primarily Armenian Christians, and Maronites of Lebanon saw limited service in the ranks of Jerusalem, but those who made up the most of the ranks of bowmen in Outremer were converted Turks, known as Turcopoles.
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擁有勢力 |
Turkopole Archers missile infantry Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
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Turkopole Archers missile infantry Light-medium Foot Archers armed with spear, light shield and composite bow, best used to help defend against enemy horse archers.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
1 |
2 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
4 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.32 |
2 |
4 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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