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Home / Broken Crescent 2.02 / The Kypchak Confederacy / Turcoman Tribesmen
Broken Crescent 2.02
The Kypchak Confederacy The Kypchak Confederacy
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Turcoman Tribesmen
Turcoman Tribesmen
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Class and category missile cavalry
Soldier turkoman_light_archer_cavalry_regular_bow, 40, 0, 0.6
Mount bc fast pony, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 2, 3, 3.2, 6, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 0, 3, -1, -2
Mental 9, low, untrained
Cost 1, 580, 273, 89, 51, 580
Unit Description
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Turcoman Tribesmen Turkic horse archers descended from the eastern Steppe. These men are armed with a recurve bow effective at close and medium ranges from the intended target, but accuracy suffers at range. The unit's lack of armour makes them especially fast, able to outrun the most persistent of pursuers ensuring that they get to fight another day.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.3 1 0 and hidden_resource medit
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.3 1 0 and hidden_resource recruit_ere
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.3 1 0 and hidden_resource e_anatolia
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.3 1 0 and hidden_resource recruit_turk
Knight's stables allow for the recruitment of cavalry units.
5 Baron's Stables 1 0.3 1 0 and hidden_resource medit
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.3 1 0 and hidden_resource recruit_ere
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.3 1 0 and hidden_resource e_anatolia
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.3 1 0 and hidden_resource recruit_turk
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.4 2 0 and hidden_resource medit
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.4 2 0 and hidden_resource recruit_ere
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.4 2 0 and hidden_resource e_anatolia
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.4 2 0 and hidden_resource recruit_turk
Earl's stables allow for the recruitment of elite cavalry units.
13 King's Stables 1 0.5 2 0 and hidden_resource medit
King's stables allow for the recruitment of the penultimate cavalry units.
14 King's Stables 1 0.5 2 0 and hidden_resource recruit_ere
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.5 2 0 and hidden_resource e_anatolia
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.5 2 0 and hidden_resource recruit_turk
King's stables allow for the recruitment of the penultimate cavalry units.
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