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Turcoman Tribesmen
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Views: 119
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Class and category |
missile cavalry
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Soldier |
turkoman_light_archer_cavalry_regular_bow, 40, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 3.2, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 0, 3, -1, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, low, untrained
Morale, Discipline, Training
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Cost |
1, 580, 273, 89, 51, 580
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Turkic horse archers descended from the eastern Steppe. These men are armed with a recurve bow effective at close and medium ranges from the intended target, but accuracy suffers at range. The unit's lack of armour makes them especially fast, able to outrun the most persistent of pursuers ensuring that they get to fight another day.
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Ownership factions |
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
|
Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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Turcoman Tribesmen missile cavalry Quick horse archers who are unarmored but can outrun the opposition.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource medit |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource e_anatolia |
Knight's stables allow for the recruitment of cavalry units. |
4 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_turk |
Knight's stables allow for the recruitment of cavalry units. |
5 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource medit |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_ere |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource e_anatolia |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.3 |
1 |
0 |
and hidden_resource recruit_turk |
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.4 |
2 |
0 |
and hidden_resource medit |
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.4 |
2 |
0 |
and hidden_resource recruit_ere |
Earl's stables allow for the recruitment of elite cavalry units. |
11 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.4 |
2 |
0 |
and hidden_resource e_anatolia |
Earl's stables allow for the recruitment of elite cavalry units. |
12 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.4 |
2 |
0 |
and hidden_resource recruit_turk |
Earl's stables allow for the recruitment of elite cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.5 |
2 |
0 |
and hidden_resource medit |
King's stables allow for the recruitment of the penultimate cavalry units. |
14 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.5 |
2 |
0 |
and hidden_resource recruit_ere |
King's stables allow for the recruitment of the penultimate cavalry units. |
15 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.5 |
2 |
0 |
and hidden_resource e_anatolia |
King's stables allow for the recruitment of the penultimate cavalry units. |
16 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.5 |
2 |
0 |
and hidden_resource recruit_turk |
King's stables allow for the recruitment of the penultimate cavalry units. |
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