|
Galley
|
Views: 115
Unit Description |
|
|
The basic Galley design is derived from ships used in Ancient Rome. Predominantly powered by banks of oars and armed with a ram and marines for melee. The Galley has supplemental sails for getting to battles without tiring the men and are used by everyone in the Mediterranean from east to west.
|
|
Class and category |
light ship
|
Soldier |
Peasants, 20, 0, 1
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
light warship
|
Attributes |
sea_faring, can_withdraw light warship
A miscellanious list of attributes and abilities the unit may have
|
Formation |
50, 50, 75, 75, 1, square light warship
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
8, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
0, 7, 0, flesh
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 0, 0, 0, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
8, normal, trained
Morale, Discipline, Training
|
Cost |
1, 520, 150, 100, 100, 520, 4, 130
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Ownership factions |
Galley light ship Oar powered Mediterranean vessels equipped with a ram and carries archers.
|
Galley light ship Oar powered Mediterranean vessels equipped with a ram and carries archers.
|
Galley light ship Oar powered Mediterranean vessels equipped with a ram and carries archers.
|
Galley light ship Oar powered Mediterranean vessels equipped with a ram and carries archers.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Port |
1 |
0.2 |
1 |
0 |
|
A Port allows a settlement to trade with the far-distant corners of the world. |
2 |
city Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
Shipwright |
1 |
0.2 |
1 |
0 |
|
A Shipwright allows the construction of ships to be undertaken in earnest. |
3 |
city Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
Dockyard |
1 |
0.2 |
1 |
0 |
|
A Dockyard allows the construction of larger ships, and improves trade. |
4 |
city Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
Naval Drydock |
1 |
0.25 |
2 |
0 |
|
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
5 |
castle Port A Port allows a settlement to trade with the far-distant corners of the world.
|
Port |
1 |
0.2 |
1 |
0 |
|
A Port allows a settlement to trade with the far-distant corners of the world. |
6 |
castle Shipwright A Shipwright allows the construction of ships to be undertaken in earnest.
|
Shipwright |
1 |
0.2 |
1 |
0 |
|
A Shipwright allows the construction of ships to be undertaken in earnest. |
7 |
castle Dockyard A Dockyard allows the construction of larger ships, and improves trade.
|
Dockyard |
1 |
0.2 |
1 |
0 |
|
A Dockyard allows the construction of larger ships, and improves trade. |
8 |
castle Naval Drydock A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
|
Naval Drydock |
1 |
0.25 |
2 |
0 |
|
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo. |
|