Dismounted Nomad Lancers
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Views: 259
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Class and category |
spearmen infantry
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Soldier |
kypchak_dismounted_medium_lancers, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
1.1, 2, 2.5, 2.5, 4, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
2, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 6, 2, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -3, -3, 0, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
10, normal, untrained
Morale, Discipline, Training
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Cost |
1, 268, 112, 61, 54, 268
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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A man of the steppes was rarely willing to descend from his horse, his loyal battle companion. When the need for infantry arose, a unit of horsemen would dismount and rely on their mobile brothers to fill the role of light cavalry. These men don’t take kindly to any enemy who thinks they have the audacity to defy them. Armoured in leather overcoats, and clutching spears, they will hold the line, for a while.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
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Town Watch |
1 |
0.3 |
1 |
1 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
2 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.2 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
3 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.2 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
4 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.4 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
5 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.7 |
1 |
1 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
6 |
city Town Watch The Town Watch have the minimum equipment and resources needed to train infantry.
|
Town Watch |
1 |
0.4 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
The Town Watch have the minimum equipment and resources needed to train infantry. |
7 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.6 |
2 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
8 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.4 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
9 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.4 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
10 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.8 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
11 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.7 |
2 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
12 |
city Town Guard A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
|
Town Guard |
1 |
0.8 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores. |
13 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
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City Watch |
1 |
0.34 |
2 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
14 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.3 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
15 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.3 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
16 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.6 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
17 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.79 |
2 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
18 |
city City Watch A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
|
City Watch |
1 |
0.6 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury. |
19 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.4 |
3 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
20 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.4 |
3 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
21 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.4 |
3 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
22 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.8 |
3 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
23 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.92 |
3 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
24 |
city Militia Drill Square A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
|
Militia Drill Square |
1 |
0.8 |
3 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions. |
25 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.38 |
3 |
5 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
26 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.5 |
3 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
27 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.5 |
3 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
28 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
1 |
3 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
29 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
0.88 |
3 |
5 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |
30 |
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
|
Militia Barracks |
1 |
1 |
3 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers. |