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Kypchak Khans Lancers
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Views: 417
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Class and category |
heavy cavalry
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Soldier |
kypchak_elite_lancers, 20, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge, knight
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square, wedge
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 16, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
8, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
9, 15, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
4, -4, -2, -2, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
20, impetuous, untrained
Morale, Discipline, Training
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Cost |
1, 1389, 694, 196, 100, 1389
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Chosen from the most adept of boys. Years of intense training with a life of experience on the steppes have made these young men elite in body and mind. They have observed several brutal battles, and have now reached the age when they will take part themselves. Well disciplined, they are not a collection of quarreling nobles and only wish to serve their mighty Khan and worship the Sky God of the heavens. They are the mighty Khan’s personal guard with a charge that is incredible and a reputation that is legendary.
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Ownership factions |
Kypchak Khans Lancers heavy cavalry Chosen from the most adept of boys and put through intense training. Well disciplined with an incredible charge and legendary reputation.
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Kypchak Khans Lancers heavy cavalry Chosen from the most adept of boys and put through intense training. Well disciplined with an incredible charge and legendary reputation.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.56 |
1 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
5 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.7 |
2 |
5 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
6 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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