Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Kypchak Confederacy / Kypchak Noble Archers
Broken Crescent 2.02
The Kypchak Confederacy The Kypchak Confederacy
Units List
2. Cog
Previous unitNomad Bowmen Kypchak Tribal CavalryNext unit
Kypchak Noble Archers
Kypchak Noble Archers
Rate: 2 ratings
Legendary unit
Views: 370
Class and category missile infantry
Soldier kypchak_heavy_bowman, 50, 0, 0.90
Mount
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, start_not_skirmishing
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 6, 12, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 0, -1, -3, 2, 1
Mental 13, disciplined, untrained
Cost 1, 632, 271, 99, 69, 632
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Kypchak Noble Archers Having dismounted, they attain more power and accuracy from their bows using a stronger grip. These bows can penetrate some armors and puncture flesh with deadly precision. Their servants have lugged along arrow sacks on the march, so these archers will have a solid supply of arrows throughout the battle. Well armored as well, only foolish commanders would march their infantry to attack these soldiers.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Archery Range 1 0.35 1 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
2 Marksman's Range 1 0.24 1 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
3 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
4 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
5 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
6 Marksman's Range 1 0.43 1 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
7 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net