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Kypchak Noble Archers
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查看: 370
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兵種 |
missile infantry
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兵員數量 |
kypchak_heavy_bowman, 50, 0, 0.90
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, start_not_skirmishing
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
6, 12, 4, metal
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副防禦 |
0, 0, flesh
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氣候地形影響 |
0, -1, -3, 2, 1
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
13, disciplined, untrained
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招募成本 |
1, 632, 271, 99, 69, 632
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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Having dismounted, they attain more power and accuracy from their bows using a stronger grip. These bows can penetrate some armors and puncture flesh with deadly precision. Their servants have lugged along arrow sacks on the march, so these archers will have a solid supply of arrows throughout the battle. Well armored as well, only foolish commanders would march their infantry to attack these soldiers.
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擁有勢力 |
Kypchak Noble Archers missile infantry These men attain more power from their bows dismounted with a stronger grip and deadly accuracy. Puncture some armors and devastate approaching infantry.
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Kypchak Noble Archers missile infantry These men attain more power from their bows dismounted with a stronger grip and deadly accuracy. Puncture some armors and devastate approaching infantry.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.35 |
1 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
1 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.43 |
1 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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