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Home / Broken Crescent 2.02 / The Kypchak Confederacy / Nomad Bowmen
Broken Crescent 2.02
The Kypchak Confederacy The Kypchak Confederacy
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Nomad Bowmen
Nomad Bowmen
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Class and category missile infantry
Soldier kypchak_medium_bowman, 50, 0, 0.75
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, start_not_skirmishing
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 11, 0, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, -1, -3, 2, 1
Mental 13, disciplined, untrained
Cost 1, 473, 203, 99, 60, 473
Unit Description
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Nomad Bowmen Devout pagans, these men do not take kindly to Christians and Muslims who would encroach upon their lands. They know how to use their powerful bows dismounted, having in its use since boyhood. They can stay out of an enemy’s sight well enough, but will welcome a good mêlée if the enemy comes too close.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.3 1 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.23 1 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.33 1 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.22 1 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.4 2 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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