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Nomad Tribal Cavalry
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Views: 249
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Class and category |
missile cavalry
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Soldier |
kypchak_medium_horse_archer, 40, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 3, arrow_ha_m, 140, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 3, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -1, -1, 0, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
9, low, untrained
Morale, Discipline, Training
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Cost |
1, 616, 289, 89, 54, 616
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Traditional troops who form the basis of all steppe warfare. Since the time of the Scythians, hit and run tactics have been widely used. They continue to play a huge role on the field of battle, affecting invaders and native defenders alike. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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Ownership factions |
Nomad Tribal Cavalry missile cavalry Since the Scythians, hit and run horse tactics have been employed. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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Nomad Tribal Cavalry missile cavalry Since the Scythians, hit and run horse tactics have been employed. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.22 |
1 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
4 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.33 |
1 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.21 |
1 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
10 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
11 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.36 |
1 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
12 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
15 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
16 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
17 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
18 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
20 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
21 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
22 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
23 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
24 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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