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Nomad Tribal Cavalry
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查看: 249
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兵種 |
missile cavalry
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兵員數量 |
kypchak_medium_horse_archer, 40, 0, 0.75
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騎乘座騎 |
bc fast pony, elephant -4, camel -4
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
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陣形 |
2, 3, 3, 6, 2, square
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生命值 |
1, 0
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主武器 |
5, 3, arrow_ha_m, 140, 36, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
3, 3, 0, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
0, -1, -1, 0, 1
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
9, low, untrained
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招募成本 |
1, 616, 289, 89, 54, 616
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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Traditional troops who form the basis of all steppe warfare. Since the time of the Scythians, hit and run tactics have been widely used. They continue to play a huge role on the field of battle, affecting invaders and native defenders alike. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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擁有勢力 |
Nomad Tribal Cavalry missile cavalry Since the Scythians, hit and run horse tactics have been employed. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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Nomad Tribal Cavalry missile cavalry Since the Scythians, hit and run horse tactics have been employed. Armed with a regular bow, their tactics frustrate and disrupt the enemy.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.22 |
1 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
4 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.33 |
1 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.21 |
1 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
10 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
11 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
12 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
15 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
16 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
17 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
18 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
20 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
21 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
22 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
23 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
24 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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