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Kypchak Bowmen
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Views: 250
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Class and category |
missile infantry
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Soldier |
turkoman_northern_light_bowman, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, -2, -2, 0, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
6, low, untrained
Morale, Discipline, Training
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Cost |
1, 158, 65, 78, 45, 158
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Even amongst a people where everyone seems to spend his life on horseback there are men who can’t afford a horse. These men from the under edge of society gather in packs and provide assisting fire with their hunting bows. During their harsh life these archers of Turkic origin became skilled hunters as they kill their prey from a distance, but they should also keep a great distance from their enemies or they will melt away in battle.
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Ownership factions |
Kypchak Bowmen missile infantry Weak archers not suited for melee combat.
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Kypchak Bowmen missile infantry Weak archers not suited for melee combat.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.22 |
1 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.28 |
1 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.21 |
1 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.3 |
1 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
2 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
17 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.37 |
2 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
18 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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