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Royal Military Academy
Home / Broken Crescent 2.02 / The Kypchak Confederacy / Kypchak Bowmen
Broken Crescent 2.02
The Kypchak Confederacy The Kypchak Confederacy
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Kypchak Bowmen
Kypchak Bowmen
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Class and category missile infantry
Soldier turkoman_northern_light_bowman, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, -2, -2, 0, 1
Mental 6, low, untrained
Cost 1, 158, 65, 78, 45, 158
Unit Description
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Kypchak Bowmen Even amongst a people where everyone seems to spend his life on horseback there are men who can’t afford a horse. These men from the under edge of society gather in packs and provide assisting fire with their hunting bows. During their harsh life these archers of Turkic origin became skilled hunters as they kill their prey from a distance, but they should also keep a great distance from their enemies or they will melt away in battle.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Practice Range 1 0.22 1 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.14 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.14 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.24 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.28 1 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.24 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.21 1 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.3 1 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.2 2 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.2 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.37 2 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.2 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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