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首頁 / 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Bowmen
破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
兵種單位
2. Cog
上一個兵種Slavic Spearmen Kypchak Javelinmen下一個兵種
Kypchak Bowmen
Kypchak Bowmen
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兵種 missile infantry
兵員數量 turkoman_northern_light_bowman, 60, 0, 0.6
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw
陣形 2, 3, 2.4, 2.4, 2, square
生命值 1, 0
主武器 5, 1, arrow_l, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, no
副武器 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
主防禦 1, 3, 1, flesh
副防禦 0, 0, flesh
氣候地形影響 -1, -2, -2, 0, 1
士氣 6, low, untrained
招募成本 1, 158, 65, 78, 45, 158
兵種描述
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Kypchak Bowmen Even amongst a people where everyone seems to spend his life on horseback there are men who can’t afford a horse. These men from the under edge of society gather in packs and provide assisting fire with their hunting bows. During their harsh life these archers of Turkic origin became skilled hunters as they kill their prey from a distance, but they should also keep a great distance from their enemies or they will melt away in battle.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Practice Range 1 0.22 1 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.14 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.14 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.24 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.28 1 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.24 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.21 1 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.13 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.3 1 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.23 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.2 2 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.2 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.37 2 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.2 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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