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首頁 / 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Cavalry Auxilia
破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
兵種單位
2. Cog
上一個兵種Kypchak Tribal Cavalry Nomad Tribal Cavalry下一個兵種
Kypchak Cavalry Auxilia
Kypchak Cavalry Auxilia
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兵種 light cavalry
兵員數量 turkoman_northern_light_javcav, 30, 0, 0.6
騎乘座騎 bc fast pony, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
陣形 2.5, 4, 3, 6, 3, square
生命值 1, 0
主武器 11, 5, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
副武器 3, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
主防禦 1, 2, 1, flesh
副防禦 0, 0, flesh
氣候地形影響 -1, -1, 0, 3, 2
士氣 7, low, untrained
招募成本 1, 426, 196, 128, 45, 426
兵種描述
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Kypchak Cavalry Auxilia These nomadic troops with Turkic origins are accustomed to a life in the saddle. Usually guarding their livestock on horseback they kill steppe predators with their javelins, and if used properly will also kill any enemy who underestimates them. However, these men would never survive a frontal attack.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Stables 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.3 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.25 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.26 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.11 3 5 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.16 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.25 3 5 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.25 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
King's stables allow for the recruitment of the penultimate cavalry units.
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