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Kypchak Javelinmen
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Views: 235
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Class and category |
missile infantry
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Soldier |
turkoman_northern_light_javelinman, 60, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 50, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
1, 3, 1, flesh
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-1, 0, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
6, low, untrained
Morale, Discipline, Training
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Cost |
1, 225, 92, 128, 45, 225
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Many peoples have joined the Kypchak confederacy either by their free will or by pressure. Those who joined reluctantly have to perform the lowest and most dangerous duties on the battlefield. Not even granted a horse they have to move close to the enemy and shower him with javelins, protected only by a small wooden buckler and their woolen clothing. If their enemy comes too close, these men would do well to run for their lives, for this is the only thing left to them.
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Ownership factions |
Kypchak Javelinmen missile infantry Weak javelin infantry who should stay away from close combat.
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Kypchak Javelinmen missile infantry Weak javelin infantry who should stay away from close combat.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.14 |
2 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
2 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
3 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
3 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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