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Home / Broken Crescent 2.02 / The Kypchak Confederacy / Kypchak Javelinmen
Broken Crescent 2.02
The Kypchak Confederacy The Kypchak Confederacy
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Kypchak Javelinmen
Kypchak Javelinmen
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Class and category missile infantry
Soldier turkoman_northern_light_javelinman, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 50, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 0, -2, 3, 2
Mental 6, low, untrained
Cost 1, 225, 92, 128, 45, 225
Unit Description
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Kypchak Javelinmen Many peoples have joined the Kypchak confederacy either by their free will or by pressure. Those who joined reluctantly have to perform the lowest and most dangerous duties on the battlefield. Not even granted a horse they have to move close to the enemy and shower him with javelins, protected only by a small wooden buckler and their woolen clothing. If their enemy comes too close, these men would do well to run for their lives, for this is the only thing left to them.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.2 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.22 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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