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首頁 / 破碎的新月 2.02 / The Kypchak Confederacy / Kypchak Javelinmen
破碎的新月 2.02
The Kypchak Confederacy The Kypchak Confederacy
兵種單位
2. Cog
上一個兵種Kypchak Bowmen Nomad Bowmen下一個兵種
Kypchak Javelinmen
Kypchak Javelinmen
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兵種 missile infantry
兵員數量 turkoman_northern_light_javelinman, 60, 0, 0.6
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw
陣形 2, 3, 2.4, 2.4, 2, square
生命值 1, 0
主武器 11, 1, javelin, 50, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
副武器 3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
主防禦 1, 3, 1, flesh
副防禦 0, 0, flesh
氣候地形影響 -1, 0, -2, 3, 2
士氣 6, low, untrained
招募成本 1, 225, 92, 128, 45, 225
兵種描述
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Kypchak Javelinmen Many peoples have joined the Kypchak confederacy either by their free will or by pressure. Those who joined reluctantly have to perform the lowest and most dangerous duties on the battlefield. Not even granted a horse they have to move close to the enemy and shower him with javelins, protected only by a small wooden buckler and their woolen clothing. If their enemy comes too close, these men would do well to run for their lives, for this is the only thing left to them.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.14 2 3 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.13 2 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.2 2 3 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.23 2 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.12 3 4 and hidden_resource cbr_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.22 3 4 and hidden_resource recruit_kyp and event_counter ai_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_kyp and event_counter player_is_kyp 1
A Marksman's Range allows for the recruitment of elite missile units.
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