Kypchak Javelinmen
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查看: 235
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兵種 |
missile infantry
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兵員數量 |
turkoman_northern_light_javelinman, 60, 0, 0.6
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, can_withdraw
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
11, 1, javelin, 50, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
1, 3, 1, flesh
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副防禦 |
0, 0, flesh
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氣候地形影響 |
-1, 0, -2, 3, 2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
6, low, untrained
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招募成本 |
1, 225, 92, 128, 45, 225
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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Many peoples have joined the Kypchak confederacy either by their free will or by pressure. Those who joined reluctantly have to perform the lowest and most dangerous duties on the battlefield. Not even granted a horse they have to move close to the enemy and shower him with javelins, protected only by a small wooden buckler and their woolen clothing. If their enemy comes too close, these men would do well to run for their lives, for this is the only thing left to them.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
|
Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
2 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
|
Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.14 |
2 |
3 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.2 |
2 |
3 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
3 |
4 |
and hidden_resource cbr_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_kyp and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
3 |
4 |
and hidden_resource recruit_kyp and event_counter ai_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_kyp and event_counter player_is_kyp 1 |
A Marksman's Range allows for the recruitment of elite missile units. |