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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Makuria / Anatolikoi Eugeneis
Broken Crescent 2.02
The Kingdom of Makuria The Kingdom of Makuria
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Anatolikoi Eugeneis
Anatolikoi Eugeneis
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Class and category heavy cavalry
Soldier aor_wanatolian_nobles, 25, 0, 0.85
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 8, 13, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 6, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 5, 13, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 4, -1, -1, -2, 1
Mental 15, disciplined, highly_trained
Cost 1, 1077, 527, 144, 72, 1077
Unit Description
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Anatolikoi Eugeneis Anatolikoi Eugeneis: During the struggles of the Empire, its noblemen, Eugeneis in Greek were to be found in the midst of battle, always front and center. Even if the empire's hold on their territories may resemble that of a tide, they would always consider themselves lords and masters of their land and the people entrusted in their keep. It wasn't unlikely that they would hire others to fight against fellow eugeneis for lands and wealth, or indeed, follow their sovereign into battle, even if their religion would differ from their own./n/nThe Eugeneis (noblemen) of the Anatolian plateaus would many times find themselves alone from the Empire which would lose ground and leave them alone to fend for themselves any which way they could. Many times this would mean fighting for the former enemies of the empire, the Seljuks now their own overlords. Being lower class noblemen and the descendants of nobility they would go in battle on horseback but not wearing the full kataphraktos suit. They would fight as lancers, with a paramerion longsword as backup. It would have to be long enough as a short sword wouldn't be of much use to a cavalry man whose reach needs to be long. Wearing a cast iron helmet and an iron lamellar armor over a leather "thorakomachos"/subarmalis or vest which would diffuse somehow blunt strokes. The Eugeneis are off to fight for the enemies of their overlord. If those enemies are the empire from which their ancestors descended, so much the worse.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource medit and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource medit and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_ere and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
5 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource medit and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
6 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
7 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource medit and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
8 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
9 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource medit and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
10 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
11 Castle (Upgrade) 1 0.14 1 0 and hidden_resource medit and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
12 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
13 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource medit and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
14 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_ere and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
15 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource medit and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
16 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_ere and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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