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Bisharyyin Camel Chargers
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查看: 235
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兵種 |
light cavalry
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兵員數量 |
makuria_beja_cavalry, 25, 0, 0.80
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騎乘座騎 |
camel, elephant -4, horse +2
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted
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陣形 |
2.5, 4, 5, 5, 2, square
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生命值 |
1, 0
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主武器 |
8, 5, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
4, 11, 4, metal
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副防禦 |
0, 0, flesh
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氣候地形影響 |
1, 0, 0, -1, -2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
18, disciplined, untrained
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招募成本 |
1, 898, 440, 144, 69, 898
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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A nomadic people having lived along the Red Sea since the time of the Pharaohs, the Beja have come to be known by a multitude of names by a multitude of peoples, from ancient Greece to Rome and Byzantium, as well as the Arabs and Turks. Throughout the centuries they have remained a nomadic people, experienced upon horse and camel back, watching the rise and fall of empires and dynasties, while ever remaining a potent presence in Egypt and the Sudan. Three tribes consitute the "Beja Proper" or those of the Beja whose origin is Hamitic, or with the ancient inhabitants of North Africa, and not the Arabs or other Semitic peoples. They are the Hadendowa - the most numerous and powerful and those who tend cattle, sheep, and camels, and the Amar'ar and Bisharyyin of whom raise mostly camels.
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擁有勢力 |
Bisharyyin Camel Chargers light cavalry Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
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Bisharyyin Camel Chargers light cavalry Strong Medium-Heavy camel Riders, with an excellent charge, great stamina, and strong close-quarters abilities.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.52 |
1 |
3 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.29 |
1 |
4 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
6 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.57 |
1 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.36 |
2 |
5 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
11 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
12 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.71 |
2 |
5 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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