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Beja Tribal Warband
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Views: 352
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Class and category |
heavy infantry
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Soldier |
makuria_beja_swordsmen, 40, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2, 2.5, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 1, 0, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 709, 312, 179, 69, 709
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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A nomadic people having lived along the Red Sea since the time of the Pharaohs, the Beja have come to be known by a multitude of names by a multitude of peoples, from ancient Greece to Rome and Byzantium, as well as the Arabs and Turks. Throughout the centuries they have remained a nomadic people, experienced upon horse and camel back, watching the rise and fall of empires and dynasties, while ever remaining a potent presence in Egypt and the Sudan. Three tribes consitute the "Beja Proper" or those of the Beja whose origin is Hamitic, or with the ancient inhabitants of North Africa, and not the Arabs or other Semitic peoples. They are the Hadendowa - the most numerous and powerful and those who tend cattle, sheep, and camels, and the Amar'ar and Bisharyyin of whom raise mostly camels.
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Ownership factions |
Beja Tribal Warband heavy infantry Medium swordsmen best utilized as offensive infantry, or in support of cheaper infantry to absorb the enemy's attack.
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Beja Tribal Warband heavy infantry Medium swordsmen best utilized as offensive infantry, or in support of cheaper infantry to absorb the enemy's attack.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.43 |
1 |
3 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
2 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.29 |
1 |
4 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
5 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
6 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.47 |
1 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
7 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
8 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.36 |
2 |
5 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
9 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
10 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.19 |
2 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
11 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
12 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.59 |
2 |
5 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
13 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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