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Abyssinian Champions
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Views: 487
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Class and category |
heavy infantry
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Soldier |
makuria_knights_swordsmen, 20, 0, 0.90
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, knight
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2, 2.5, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
22, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
6, 21, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 0, -1, 0, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
20, impetuous, untrained
Morale, Discipline, Training
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Cost |
1, 999, 449, 335, 83, 999
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The society of Makuria and much of Christian Nubia is highly stratified, with the very limited rich exceptionally rich and the very abundant poor exceptionally poor. Little exists of a middle class, leaving the wealth that would go to those middle-of-the-road citizens in the hands of the Nobility. Their financial presence has afforded them access to the best that can be found. From their Christian Brethren in Outremer come Frankish Heavy Mail, Long hauberks that cover the whole of the body and whose glisten and glimmer of finely-crafted mail links seem to reflect the immense wealth of the wielder. Beneath which lies thick aketons of leather and cloth. Though the history of Makuria and the Islamic Powers of Egypt is rife with conflict, up until the arrival of Saladin there was much trade exchanged between the Nubians and the latest kingdom to prop up in northern Africa. From the Muslims come the ornate and strong shields worn by these Warriors, as well as the brilliant silks and cottons which further display their regal presence. Yet the weapons they trust in are not Frankish nor Saracen but firmly Nubian and Abyssinian, the extensions of their martial pride and spirit suited only to be born of the lands of the warriors who shall wield them.
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Ownership factions |
Abyssinian Champions heavy infantry Excellent Heavy infantry of Makuria's Nobility, exceptionally armored in Frankish mail and Saracen Helmets, wielding the fine-edged two handed swords of Abyssinia and Nubia.
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Abyssinian Champions heavy infantry Excellent Heavy infantry of Makuria's Nobility, exceptionally armored in Frankish mail and Saracen Helmets, wielding the fine-edged two handed swords of Abyssinia and Nubia.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
2 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.51 |
1 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
3 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
4 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
5 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.64 |
2 |
5 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
6 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.33 |
2 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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