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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Makuria / Axumite Light Cavalry
Broken Crescent 2.02
The Kingdom of Makuria The Kingdom of Makuria
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Axumite Light Cavalry
Axumite Light Cavalry
Rate: 2 ratings
Legendary unit
Views: 220
Class and category light cavalry
Soldier makuria_light_cavalry, 30, 0, 0.7
Mount bc fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2.5, 4, 3, 6, 3, square
Hit points 1, 0
Primary weapon 4, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 2, 4, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect -4, 1, 3, 1, -2
Mental 11, normal, untrained
Cost 1, 518, 243, 79, 52, 518
Unit Description
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Axumite Light Cavalry Islam has had relations with Axum since before the armies of the Rashidun Caliphate reached the lands of Nubia. According to ibn Hisham, the 9th century historian of the Prophet Muhammad, when Muhammad faced oppression from the Quraish clan, he sent a small group including his daughter Ruqayya and her husband Uthman ibn Affan to Abyssinia, where the king of Axum gave them refuge and protection, refusing the request of the Quirash clan to send them back to Arabia. Though they returned in 628, six years since the Hijra to medina, many remained in Ethiopia and eventually settled in Negash in eastern Tigray.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.22 1 2 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.14 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.14 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.29 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.38 1 2 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.29 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.24 1 3 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.15 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.15 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.31 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.44 1 3 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.31 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.24 2 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.16 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.16 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.26 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.48 2 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.26 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.31 2 5 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.19 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.19 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.33 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.6 2 5 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.33 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
King's stables allow for the recruitment of the penultimate cavalry units.
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