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Amhara infantry
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Views: 251
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Class and category |
missile infantry
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Soldier |
makuria_light_javelinmen, 60, 0, 0.7
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
2, 4, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-4, 3, 1, 2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
7, low, untrained
Morale, Discipline, Training
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Cost |
1, 275, 113, 128, 46, 275
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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For the Makurian Armies, much of their allied troops arriving from Ethiopia are of the Amhara people, who have consistenly been the politically and culturally dominant ethnic group of Abyssinia since having established the Kingdom of Aksum in the 1st century AD. Many of the ranks of these Amharan Infantry hail from the harsh and stark mountains of Ethiopia where they etch out an existence as hardy farmers, easily defending their rugged homes but having it difficult to travel or trade.
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Ownership factions |
Amhara infantry missile infantry Light Hybrid Infantry, armed with a straight sword, buckler, and a set of javelins. Well suited to an offensive or light defensive role, be it as skirmishers or as infantry.
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Amhara infantry missile infantry Light Hybrid Infantry, armed with a straight sword, buckler, and a set of javelins. Well suited to an offensive or light defensive role, be it as skirmishers or as infantry.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.5 |
1 |
1 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.29 |
2 |
2 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.16 |
2 |
3 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
2 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.25 |
2 |
3 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
2 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
3 |
4 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
3 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
3 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.24 |
3 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
3 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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