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首頁 / 破碎的新月 2.02 / The Kingdom of Makuria / Amhara infantry
破碎的新月 2.02
The Kingdom of Makuria The Kingdom of Makuria
兵種單位
3. Cog
4. Dhow
上一個兵種Sudanese Longbowmen Makurian Longbowmen下一個兵種
Amhara infantry
Amhara infantry
評分: 2 個評分
表現良好
查看: 251
兵種 missile infantry
兵員數量 makuria_light_javelinmen, 60, 0, 0.7
騎乘座騎
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw
陣形 2, 3, 2.4, 2.4, 2, square
生命值 1, 0
主武器 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
副武器 4, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
主防禦 2, 4, 4, leather
副防禦 0, 0, flesh
氣候地形影響 -4, 3, 1, 2, -2
士氣 7, low, untrained
招募成本 1, 275, 113, 128, 46, 275
兵種描述
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Amhara infantry For the Makurian Armies, much of their allied troops arriving from Ethiopia are of the Amhara people, who have consistenly been the politically and culturally dominant ethnic group of Abyssinia since having established the Kingdom of Aksum in the 1st century AD. Many of the ranks of these Amharan Infantry hail from the harsh and stark mountains of Ethiopia where they etch out an existence as hardy farmers, easily defending their rugged homes but having it difficult to travel or trade.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Bowyer 1 0.25 1 1 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.18 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.18 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.36 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.5 1 1 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.36 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.29 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.29 2 2 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.29 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.16 2 3 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.15 2 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.15 2 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.31 2 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.25 2 3 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.31 2 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.15 3 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.16 3 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.26 3 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.24 3 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.26 3 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
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