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Royal Military Academy
Home / Broken Crescent 2.02 / The Kingdom of Makuria / Zanji Mercenaries
Broken Crescent 2.02
The Kingdom of Makuria The Kingdom of Makuria
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Zanji Mercenaries
Zanji Mercenaries
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Class and category missile infantry
Soldier makuria_light_javelinmen, 50, 0, 0.7
Mount
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, can_withdraw, start_not_skirmishing, mercenary_unit
Formation 2, 3, 2.2, 2.2, 2, square
Hit points 1, 0
Primary weapon 11, 2, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 2, 12, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect -4, 3, 1, 2, -2
Mental 14, disciplined, untrained
Cost 1, 916, 472, 162, 58, 916
Unit Description
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Zanji Mercenaries Mercenaries from Africa, these men, with a various assorted items of armour and weaponry will hold a line adequatly, fighting well, these men wont bend or break, they can only fight until the last man, their honour demands it and the demand it of themselves.

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Ownership factions
Mercenary regions
No. Mercenary pool Include regions Cost Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Meroe Region
Qasr Ibrim Region
Dongola Region
Faras Region
916 1 0.2 - 0.25 2 1
2 Calula Region
Suqutra Region
916 1 0.1 - 0.2 2 2
3 Muscat Region
Nizwa Region
Suhar Region
Sur Region
916 0 0.05 - 0.1 1 2
4 Hormuz Region
Gwadar Region
916 1 0.05 - 0.1 1 2
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