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Makurian Longbowmen
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Views: 481
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Class and category |
missile infantry
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Soldier |
makuria_padded_archers, 50, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_improved_forest, can_withdraw, hardy, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_lb_uh, 160, 18, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 12, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-3, 2, 0, 1, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
14, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 664, 285, 99, 62, 664
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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There may be little other a weapon so held in the hearts and spirits of Makuria as their longbows. As had the Composite bow been what led the Turks to establish their Seljuk Empire, it was the longbow that kept the Nubians from being part of another's great empire. That empire was the Rising Caliphate, and that loss of the Arabs at the Battle of the Dongola at the hands of the Nubian Longbow was the only major defeat suffered by an Arab Army in the first century of Islamic Expansion.
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Ownership factions |
Makurian Longbowmen missile infantry Exceptional Archers wielding the accurate and deadly longbow of Nubia, well armored compared to their bow and javelin-armed peers, and capable light infantry if forced into melee.
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Makurian Longbowmen missile infantry Exceptional Archers wielding the accurate and deadly longbow of Nubia, well armored compared to their bow and javelin-armed peers, and capable light infantry if forced into melee.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
1 |
2 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.26 |
1 |
3 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.4 |
1 |
3 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.27 |
1 |
4 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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