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Makurian Longbowmen
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查看: 481
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兵種 |
missile infantry
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兵員數量 |
makuria_padded_archers, 50, 0, 0.80
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_improved_forest, can_withdraw, hardy, start_not_skirmishing
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 2, arrow_lb_uh, 160, 18, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
4, 12, 4, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
-3, 2, 0, 1, -3
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
14, disciplined, untrained
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招募成本 |
1, 664, 285, 99, 62, 664
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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There may be little other a weapon so held in the hearts and spirits of Makuria as their longbows. As had the Composite bow been what led the Turks to establish their Seljuk Empire, it was the longbow that kept the Nubians from being part of another's great empire. That empire was the Rising Caliphate, and that loss of the Arabs at the Battle of the Dongola at the hands of the Nubian Longbow was the only major defeat suffered by an Arab Army in the first century of Islamic Expansion.
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擁有勢力 |
Makurian Longbowmen missile infantry Exceptional Archers wielding the accurate and deadly longbow of Nubia, well armored compared to their bow and javelin-armed peers, and capable light infantry if forced into melee.
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Makurian Longbowmen missile infantry Exceptional Archers wielding the accurate and deadly longbow of Nubia, well armored compared to their bow and javelin-armed peers, and capable light infantry if forced into melee.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.34 |
1 |
2 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.26 |
1 |
3 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.4 |
1 |
3 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.31 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.27 |
1 |
4 |
and hidden_resource cbr_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
1 |
0 |
and hidden_resource cbr_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_makuria and event_counter ai_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.26 |
1 |
0 |
and hidden_resource recruit_makuria and event_counter player_is_makuria 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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