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Sammat Horsemen
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Views 查看: 196
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Class and category 兵種 |
light cavalry
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Soldier 兵員數量 |
sindh_light_cavalry, 30, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 3, square, wedge
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
4, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
4, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
4, 5, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
0, 1, 0, 0, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
10, normal, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 648, 304, 79, 56, 648
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Northern India. It has been the battlegrounds upon which countless invasions of foreign powers would come, and which nearly all would find themselves contributing to the richness of the land and its people. The blood of Persian, Saka, Kushan, Hun, and Arab would spill with that of those indigenous to Sindh and give rise to new peoples of the sub-continent, be they the original Indo-Aryan inhabitants of old, or the more recent Jat and Rajputs. How ironic fate can be, that those that once swept down from the Hindu-Kush with rape and plunder on their minds now serve as chivalrous defenders against the very same as their ancestors were. As numerous were the Iranian Hordes to sweep down upon the hills of Northern India, so too do their children remain numerous and divided into various Rajput Clans, the most notable being the Samma and the Sumra. It is the latter of which currently rules supreme in Sindh, calling upon the many other Rajput Tribes of Sindh known collectively as the Sammat. Horsemanship has always been a more practiced tradition of Northern India than within the interior. The climate and terrain combined with an incessant presence of horse-borne nomads (Of which the inhabitants of Northern India can claim much ancestry from) has made it a necessity of the kingdoms that rose and fell in the region, and with the Arab arrival into Sindh much of the chivalric Arab’s horsemanship was admired by the Chivalric Rajput. The act of a valiant charge with spears levied straight into the enemy was as irresistible as an honorable duel to them, and thus did light, spear-armed horsemen quickly become a favored method of warfare for the Rajputs and Jats of Sindh. Even so, the practice of couching a lance or even the greater access to mail which has let the Arabian Knight behave more like a nimbler Frankish Knight is unfamiliar or unaccessable to the middle class Rajputs of Sindh, who must rely upon their swift steeds to carry them quickly in and quickly out of battle, spears being wielded by the strength of their arms alone. This is not a group of cavalry which might turn the tide with a single charge, but one which may assist its brethren horsemen in a flank attack, or whittle away at a foe’s side with charge-retreat tactics.
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Ownership factions 擁有勢力 |
Sammat Horsemen light cavalry Light, all-purpose horsemen mild in the charge or melee and best used to harass, skirmish, or assist other horsemen.
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Sammat Horsemen light cavalry Light, all-purpose horsemen mild in the charge or melee and best used to harass, skirmish, or assist other horsemen.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.28 |
1 |
2 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
4 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.44 |
1 |
2 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.28 |
1 |
3 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
10 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
11 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.5 |
1 |
3 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
12 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.28 |
2 |
4 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
15 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
16 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
17 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.53 |
2 |
4 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
18 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.34 |
2 |
5 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
20 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.22 |
2 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
21 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.22 |
2 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
22 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
23 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.66 |
2 |
5 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
24 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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