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Soomro Kshatriya Horsemen
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Views 查看: 228
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Class and category 兵種 |
light cavalry
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Soldier 兵員數量 |
sindh_medium_cavalry, 30, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2.5, 4, 3, 6, 3, square, wedge
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
11, 8, javelin, 60, 6, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
5, 7, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
5, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
0, 2, 0, 1, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
13, disciplined, trained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 919, 441, 162, 65, 919
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Unlike many other converts to Islam in Northern India, while the Sumra, or Soomro, Dynasty does descend from both local Sindhi and Arab bloodlines it is far more with their native ancestors that these Rajputs look to. Even as the ruling Maliks are Ismaili Muslims, the traditions of their Hindi past linger strongly. And for a history so well woven in the fabric of India’s own, it is no surprise that this is the case. Amongst the Rajputs who remain Hindu, belief is held that each Kshatriya clan descends from one of three lineages: the Agnivanshi borne from the Hindu God of Fire Agni, the Suryavanshi borne from Surya the Hindu God of the Sun, and the Chandravanshi borne from Chandra, the Moon God. It is the blood of Agni that is thought to have flowed through the lineage of the Sumra, and even as many convert to Islam that fiery passion of the Agnivanshi Rajputs remains. Yet the Soomro are of India, and India has never let an invader come and take away without giving unto the land and its people. Much of their Arabian ancestor’s traditions are not unfamiliar to the Rajputs, with much being admired: The skill and pride in sword and horsemanship, the chivalrous nature of warfare, and the respect to swift speed even with the use of armor. Although their steeds are so often the Arabian breed, with sword and helmet also originating from the lands that birthed Islam, the style of fighting that these Soomro Kshatriya take to is one more of Northern India than pious Arabia. Not with couched lance but with heavy javelin and nachakh cavalry axe are the mounted nobles of the Sumra armed, choosing to skirmish first before dedicating themselves to close-battle, rather than to strike-retreat-and-strike-again as the fast-hitting Arabian faris might. Too irresistible is it to these men of martial skill and good armor to pull away from their foe. Yet if they must, the balance of armor and speed and viciousness of their large axes affords them a particular brutality if they might sweep around and strike their enemy’s side or rear, though more than anything it is that chivalrous charge straight towards a foe weakened by javelin-shot that they enjoy.
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Ownership factions 擁有勢力 |
Soomro Kshatriya Horsemen light cavalry Swift medium-heavy cavalry, able to skirmish with javelins before closing in with heavy axe.
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Soomro Kshatriya Horsemen light cavalry Swift medium-heavy cavalry, able to skirmish with javelins before closing in with heavy axe.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.48 |
1 |
2 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.3 |
1 |
3 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
5 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.54 |
1 |
3 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.3 |
1 |
4 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
11 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.29 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
12 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.58 |
2 |
4 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.29 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.38 |
2 |
5 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
15 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.22 |
2 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
16 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.22 |
2 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
17 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
18 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.72 |
2 |
5 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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