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Royal Military Academy
Home / Broken Crescent 2.02 / The Malikate of Sindh / Turcoman Nobles
Broken Crescent 2.02
The Malikate of Sindh The Malikate of Sindh
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Turcoman Nobles
Turcoman Nobles
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Class and category missile cavalry
Soldier aor_anatolian_nobles, 30, 0, 0.85
Mount bc fast pony, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 2, 3, 3, 6, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_ha_h, 140, 30, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 5, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 5, 11, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, 2, -2, -2
Mental 17, disciplined, untrained
Cost 1, 968, 474, 110, 72, 968
Unit Description
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Turcoman Nobles The cauldron of the Anatolian hills and plains have had a new spice added not in a pinch but a spoonful with the tide of the turcoman tribes brought along by the Seljuk's conquest. A disputed region between Christendom and Dar Al-Islam, at the height of the Seljuk's dominion many a sultan chose to 'encourage' their brethren who remained loyal to a wholly nomadic ancestry to settle in the frontier regions of their rule to diminish the threat they'd offer to their sovereignty./n/nConsisting of professional ghulams recently freed along with men of high status in tribal turkish society, these aristocrats can provide a decent worth on the battlefield for a master of any faith or nation. Their dress is relatively simple, being the turkish coat with the addition of lamellar hauberk and the metal-skullcap lined tribal turkish hat. Beholden to the mobile methods which brought them victory over the slower Romans and Ghaznavids, these nobles are best used as better armored skirmishing horsemen emphasizing the bow rather than horsemen who may wield bows, but are meant for the charge.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource e_anatolia and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_turk and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
5 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
6 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
7 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
8 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
9 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
10 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
11 Castle (Upgrade) 1 0.14 1 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
12 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
13 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource e_anatolia and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
14 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_turk and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
15 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource e_anatolia and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
16 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_turk and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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