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Royal Military Academy
Home / Broken Crescent 2.02 / The Malikate of Sindh / Dhiqan Lancers
Broken Crescent 2.02
The Malikate of Sindh The Malikate of Sindh
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Dhiqan Lancers
Dhiqan Lancers
Rate: 1 ratings
Legendary unit
Views: 149
Class and category heavy cavalry
Soldier persian_lancers, 25, 0, 0.90
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 2, square
Hit points 1, 0
Primary weapon 8, 13, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 5, 8, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 6, 14, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 3, -1, 0, -2, 1
Mental 17, disciplined, highly_trained
Cost 1, 1183, 580, 144, 76, 1183
Unit Description
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Dhiqan Lancers Medium cavalry armed with lance and sword, these Persians will fight well but are not as armoured as their cataphract bretherin. Best used in attacking the flanks and from the rear, a full frontal charge against heavy units will result in disaster.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource e_iran and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource w_iran and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
4 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
5 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource e_iran and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
6 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource w_iran and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
7 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
8 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
9 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource e_iran and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
10 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource w_iran and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
11 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
12 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
13 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource e_iran and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
14 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource w_iran and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
15 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
16 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
17 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource e_iran and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
18 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource w_iran and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
19 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
20 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
21 Castle (Upgrade) 1 0.14 1 0 and hidden_resource e_iran and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
22 Castle (Upgrade) 1 0.14 1 0 and hidden_resource w_iran and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
23 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
24 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
25 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource e_iran and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
26 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource w_iran and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
27 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
28 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
29 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource e_iran and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
30 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource w_iran and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
31 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_seljuk and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
32 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_kwarz and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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