|
Qiqaniyya Bowmen
|
Views: 278
|
Class and category |
missile infantry
|
Soldier |
rajput_noble_archer, 50, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 3, 2.4, 2.4, 2, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
5, 2, arrow_uh, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
7, 11, 1, metal
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
0, 2, -1, 2, -4
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
12, disciplined, trained
Morale, Discipline, Training
|
Cost |
1, 618, 265, 99, 73, 618
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
Where in the West, native Eastern Christians supplemented Kypchaks and Turks in the ranks of Ghulams, the Hindus of India existed as an immense pool from which the invading powers could raise their slave-warriors from. From the earliest arrival of Islamic armies into the sub-continent native Indian converts were utilized as mawali, or client soldiers of a non-Arabic heritage. It would be from their ranks that the Soomro Dynasty would rise and continue the practice of drawing from the Hindus to fill the ranks of their slave warriors. No doubt the most prestigious of these ethnic units of Indian slave warriors would be the Qiqaniyya. Of small rank but great quality, their role is as a special regiment of marksmen, and as such have been armed and armored exceptionally. Though their ancestral traditions and disciplined training rests in archery, their arms include a small shield and armor piercing mace affording these slave-warriors the ability to do reasonably well in melee if the situation calls for it.
|
|
Ownership factions |
Qiqaniyya Bowmen missile infantry Medium hybrid archers, not afraid to get their hands dirty with mace and small shield.
|
Qiqaniyya Bowmen missile infantry Medium hybrid archers, not afraid to get their hands dirty with mace and small shield.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.49 |
1 |
3 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
An Archery Range allows for the recruitment of well trained missile units. |
2 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.33 |
1 |
4 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
3 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
4 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
5 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.29 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
6 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.52 |
1 |
4 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
7 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
|
Marksman's Range |
1 |
0.29 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
|