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Home / Broken Crescent 2.02 / The Malikate of Sindh / Jagirdar Lancers
Broken Crescent 2.02
The Malikate of Sindh The Malikate of Sindh
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Jagirdar Lancers
Jagirdar Lancers
Rate: 3 ratings
Fine unit
Views: 288
Class and category heavy cavalry
Soldier rajput_noble_cavalry, 25, 0, 1.0
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 2, square
Hit points 1, 0
Primary weapon 8, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 6, 9, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 7, 14, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, 0, 0, -1, -2
Mental 17, disciplined, highly_trained
Cost 1, 1107, 542, 144, 80, 1107
Unit Description
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Jagirdar Lancers A region ever the gateway to and from the Indian subcontinent, the waters of the Indus have been a baptism to every power that would seek to conquer the lands and people of India. So too has it been a mark upon which native powers would measure themselves by in crossing to show that they have transcended being an empire of India to become a kingdom of Greater-Asia. Amongst such soils torn asunder by the passing of great armies, divided kingdoms have taken root when the land is not submerged in greater empires of Iranian, Hindu, Turk or Arab. Even since the first arrival of Muslim domination to Northern India, the Indus remains characterized more than anything by divided sovereignty, ruled tenuously by the Caliphates as petty kingdoms both Hindu and Muslim rose from the ashes. With the ascension of Iranian-borne dynasties, it remained a no-mans-land for the Muslims to cross in incursions. Yet it would be with Mahmud of Ghazni that once more would foreign Muslim powers seek to include India as its own, though the Ghaznavids would linger only as but another player of Punjabi politics in the years following his death. Just as Rajput should emerge from the chaos of Hunnic and Kushan invasion, so too should the Jagirdar be borne from seed of spilled blood and womb of warring chaos. Persian in origin for ‘land assigned’, the Jagir is a small territory bestowed from a Muslim ruler to a military officer, in effect making him a subject-king of his fiefdom. Not only would power be granted to the Jagirdar, the holder of the Jagir fief, but so too would much of the income in order to maintain his family and troops. Typically upon death or departure of the Jagirdar, the lands would revert back to the King, but in certain cases the fiefdom would be hereditary. In an ironic twist of fate, it would take further dividing up an Indus ruler’s kingdom to avoid having his land be ripped apart into divided kingdoms. The three hundred some years of Arab rule has lingered on in Sindh, despite power recently having been seized by the indigenous Soomro. Though much of the ancestral Rajput culture remained despite their conversion to Islam, the foreign Arab’s martial traditions were well received by the Rajputs and Jats of Sindh. In particular was the use of lance from horseback taken to heart, the chivalric nature of charging forth courageously with lances levied being perfect for the noble hearts of the Rajputs, far more than ‘cowardly’ engaging ones foe at a distance through horse-archery./n/nIn Arabian fashion, these Jagirdar lancers operate as medium-heavy horsemen, swiftly charging forth when opportunity presents itself and then either pulling back for another blow or remaining in close combat. In true chivalric fashion they forsake the use of shields, strapping them upon their back to strike with lance and forward-curved sword with both hands. It is a risk, true, but wounded pride for sons of proud Arab and stalwart Rajput is far worse than bloodied flesh.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Earl's Stables 1 0.29 1 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
2 Earl's Stables 1 0.67 1 4 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
3 Earl's Stables 1 0.29 1 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
4 King's Stables 1 0.36 2 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
5 King's Stables 1 0.84 2 5 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
6 King's Stables 1 0.36 2 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
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