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Royal Military Academy
Home / Broken Crescent 2.02 / The Malikate of Sindh / Sammat Horsemen
Broken Crescent 2.02
The Malikate of Sindh The Malikate of Sindh
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Sammat Horsemen
Sammat Horsemen
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Fine unit
Views: 196
Class and category light cavalry
Soldier sindh_light_cavalry, 30, 0, 0.80
Mount bc heavy horse, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 3, square, wedge
Hit points 1, 0
Primary weapon 4, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Secondary weapon 4, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 4, 5, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect 0, 1, 0, 0, -1
Mental 10, normal, untrained
Cost 1, 648, 304, 79, 56, 648
Unit Description
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Sammat Horsemen Northern India. It has been the battlegrounds upon which countless invasions of foreign powers would come, and which nearly all would find themselves contributing to the richness of the land and its people. The blood of Persian, Saka, Kushan, Hun, and Arab would spill with that of those indigenous to Sindh and give rise to new peoples of the sub-continent, be they the original Indo-Aryan inhabitants of old, or the more recent Jat and Rajputs. How ironic fate can be, that those that once swept down from the Hindu-Kush with rape and plunder on their minds now serve as chivalrous defenders against the very same as their ancestors were. As numerous were the Iranian Hordes to sweep down upon the hills of Northern India, so too do their children remain numerous and divided into various Rajput Clans, the most notable being the Samma and the Sumra. It is the latter of which currently rules supreme in Sindh, calling upon the many other Rajput Tribes of Sindh known collectively as the Sammat. Horsemanship has always been a more practiced tradition of Northern India than within the interior. The climate and terrain combined with an incessant presence of horse-borne nomads (Of which the inhabitants of Northern India can claim much ancestry from) has made it a necessity of the kingdoms that rose and fell in the region, and with the Arab arrival into Sindh much of the chivalric Arab’s horsemanship was admired by the Chivalric Rajput. The act of a valiant charge with spears levied straight into the enemy was as irresistible as an honorable duel to them, and thus did light, spear-armed horsemen quickly become a favored method of warfare for the Rajputs and Jats of Sindh. Even so, the practice of couching a lance or even the greater access to mail which has let the Arabian Knight behave more like a nimbler Frankish Knight is unfamiliar or unaccessable to the middle class Rajputs of Sindh, who must rely upon their swift steeds to carry them quickly in and quickly out of battle, spears being wielded by the strength of their arms alone. This is not a group of cavalry which might turn the tide with a single charge, but one which may assist its brethren horsemen in a flank attack, or whittle away at a foe’s side with charge-retreat tactics.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.28 1 2 and hidden_resource cbr_sindh and event_counter ai_is_sindh 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_sindh and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.18 1 0 and hidden_resource cbr_sindh and event_counter player_is_sindh 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.36 1 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.44 1 2 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.36 1 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.28 1 3 and hidden_resource cbr_sindh and event_counter ai_is_sindh 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_sindh and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.18 1 0 and hidden_resource cbr_sindh and event_counter player_is_sindh 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.36 1 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.5 1 3 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.36 1 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.28 2 4 and hidden_resource cbr_sindh and event_counter ai_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.18 2 0 and hidden_resource cbr_sindh and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.18 2 0 and hidden_resource cbr_sindh and event_counter player_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.29 2 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.53 2 4 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.29 2 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.34 2 5 and hidden_resource cbr_sindh and event_counter ai_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.22 2 0 and hidden_resource cbr_sindh and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.22 2 0 and hidden_resource cbr_sindh and event_counter player_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.36 2 0 and hidden_resource recruit_sindh and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.66 2 5 and hidden_resource recruit_sindh and event_counter ai_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.36 2 0 and hidden_resource recruit_sindh and event_counter player_is_sindh 1
King's stables allow for the recruitment of the penultimate cavalry units.
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