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Home / Broken Crescent 2.02 / The Imamate of Oman / Aceh Warriors
Broken Crescent 2.02
The Imamate of Oman The Imamate of Oman
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Aceh Warriors
Aceh Warriors
Rate: 1 ratings
Legendary unit
Views: 254
Class and category spearmen infantry
Soldier oman_aceh_spearmen, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 1.1, 2, 2.4, 2.4, 4, square
Hit points 1, 0
Primary weapon 3, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, spear
Secondary weapon 0, 1, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Primary armour 0, 6, 4, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -3, -1, 2, 0, -2
Mental 5, low, untrained
Cost 1, 164, 67, 62, 45, 164
Unit Description
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Aceh Warriors The trade routes of the Sultan of Muscat stretch from the land of the Zanj to the mysterious spice-islands. The land of Aceh (pronounced “atchay”), in northern Sumatra was one of these lands under Omani influence. Aceh was the first nation in South East Asia to convert to Islam, which was brought by the many Omani and Persian traders. In fact, the principle city of “Banda Aceh” was thought to be named for “Bandar Makka” or “Port to Mecca” in Persian, it was also nicknamed the “veranda of Mecca”. The isle of Sumatra and the Indonesian archipelago is home to many warriors and fearsome and beautiful weaponry. The warriors of Aceh, armed with intricate meteor-metal tipped spears and expertly crafted shields, are masters in light combat and the Malay martial art, Silat. The spices are indeed sharp from this part of the isle, and these troops provide an exotic flavor to the armies of the Imam and are a testament to the power of the Sultan.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Town Watch 1 0.15 1 1 and hidden_resource cbr_oman and event_counter ai_is_oman 1
The Town Watch have the minimum equipment and resources needed to train infantry.
2 Town Watch 1 0.1 1 0 and hidden_resource cbr_oman and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
3 Town Watch 1 0.1 1 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
The Town Watch have the minimum equipment and resources needed to train infantry.
4 Town Watch 1 0.2 1 0 and hidden_resource recruit_oman and not event_counter first_turn 1
The Town Watch have the minimum equipment and resources needed to train infantry.
5 Town Watch 1 0.35 1 1 and hidden_resource recruit_oman and event_counter ai_is_oman 1
The Town Watch have the minimum equipment and resources needed to train infantry.
6 Town Watch 1 0.2 1 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
The Town Watch have the minimum equipment and resources needed to train infantry.
7 Town Guard 1 0.2 2 2 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
8 Town Guard 1 0.13 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
9 Town Guard 1 0.13 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
10 Town Guard 1 0.2 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
11 Town Guard 1 0.2 2 2 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
12 Town Guard 1 0.2 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
13 City Watch 1 0.11 2 3 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
14 City Watch 1 0.1 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
15 City Watch 1 0.1 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
16 City Watch 1 0.17 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
17 City Watch 1 0.23 2 3 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
18 City Watch 1 0.17 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
19 Militia Drill Square 1 0.13 3 4 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
20 Militia Drill Square 1 0.13 3 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
21 Militia Drill Square 1 0.13 3 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
22 Militia Drill Square 1 0.23 3 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
23 Militia Drill Square 1 0.26 3 4 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
24 Militia Drill Square 1 0.23 3 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
25 Militia Barracks 1 0.13 3 5 and hidden_resource cbr_oman and event_counter ai_is_oman 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
26 Militia Barracks 1 0.17 3 0 and hidden_resource cbr_oman and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
27 Militia Barracks 1 0.17 3 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
28 Militia Barracks 1 0.29 3 0 and hidden_resource recruit_oman and not event_counter first_turn 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
29 Militia Barracks 1 0.25 3 5 and hidden_resource recruit_oman and event_counter ai_is_oman 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
30 Militia Barracks 1 0.29 3 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
31 Port 1 0.15 1 1 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
32 Port 1 0.1 1 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Port allows a settlement to trade with the far-distant corners of the world.
33 Port 1 0.1 1 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
34 Port 1 0.2 1 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Port allows a settlement to trade with the far-distant corners of the world.
35 Port 1 0.35 1 1 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
36 Port 1 0.2 1 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
37 Shipwright 1 0.2 2 2 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
38 Shipwright 1 0.13 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
39 Shipwright 1 0.13 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
40 Shipwright 1 0.2 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
41 Shipwright 1 0.2 2 2 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
42 Shipwright 1 0.2 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
43 Dockyard 1 0.11 2 3 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
44 Dockyard 1 0.1 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
45 Dockyard 1 0.1 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
46 Dockyard 1 0.17 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
47 Dockyard 1 0.23 2 3 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
48 Dockyard 1 0.17 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
49 Naval Drydock 1 0.13 3 4 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
50 Naval Drydock 1 0.13 3 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
51 Naval Drydock 1 0.13 3 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
52 Naval Drydock 1 0.23 3 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
53 Naval Drydock 1 0.26 3 4 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
54 Naval Drydock 1 0.23 3 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
55 Port 1 0.17 1 1 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
56 Port 1 0.12 1 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Port allows a settlement to trade with the far-distant corners of the world.
57 Port 1 0.12 1 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
58 Port 1 0.2 1 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Port allows a settlement to trade with the far-distant corners of the world.
59 Port 1 0.33 1 1 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
60 Port 1 0.2 1 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Port allows a settlement to trade with the far-distant corners of the world.
61 Shipwright 1 0.2 2 2 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
62 Shipwright 1 0.14 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
63 Shipwright 1 0.14 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
64 Shipwright 1 0.24 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Shipwright allows the construction of ships to be undertaken in earnest.
65 Shipwright 1 0.22 2 2 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
66 Shipwright 1 0.24 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Shipwright allows the construction of ships to be undertaken in earnest.
67 Dockyard 1 0.13 2 3 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
68 Dockyard 1 0.12 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
69 Dockyard 1 0.12 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
70 Dockyard 1 0.2 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Dockyard allows the construction of larger ships, and improves trade.
71 Dockyard 1 0.2 2 3 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
72 Dockyard 1 0.2 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Dockyard allows the construction of larger ships, and improves trade.
73 Naval Drydock 1 0.12 3 4 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
74 Naval Drydock 1 0.13 3 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
75 Naval Drydock 1 0.13 3 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
76 Naval Drydock 1 0.2 3 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
77 Naval Drydock 1 0.22 3 4 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
78 Naval Drydock 1 0.2 3 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
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