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Royal Military Academy
Home / Broken Crescent 2.02 / The Imamate of Oman / Noble Javelineers
Broken Crescent 2.02
The Imamate of Oman The Imamate of Oman
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Noble Javelineers
Noble Javelineers
Rate: 1 ratings
Common unit
Views: 289
Class and category missile infantry
Soldier oman_dismounted_javcav, 60, 0, 0.75
Mount
Engine and Ship
Attributes sea_faring, hide_forest, very_hardy, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Secondary weapon 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 5, 4, leather
Secondary armour 0, 0, flesh
Heat and ground effect -2, 2, 1, 1, -2
Mental 7, low, untrained
Cost 1, 312, 131, 145, 54, 312
Unit Description
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Noble Javelineers These are the Sheikh’s own troops, drawn from the strength of the tribe. Mounted or un-mounted, they fight in typical Arab fashion with the javelin and the straight-sword. Their javelins provide a deadly weapon to light and heavy troops respectively. They can pierce the heavy mail of warriors and if hurled well, can hit targets from a great distance, although they cannot go as far as a bow. If confronted, these javelins become close range weapons and the skirmisher becomes the warrior, but do not let these troops become heavily overrun.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.22 2 2 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.13 2 3 and hidden_resource cbr_oman and event_counter ai_is_oman 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.12 2 0 and hidden_resource cbr_oman and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.12 2 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.2 2 0 and hidden_resource recruit_oman and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.2 2 3 and hidden_resource recruit_oman and event_counter ai_is_oman 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.2 2 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.12 3 4 and hidden_resource cbr_oman and event_counter ai_is_oman 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_oman and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.13 3 0 and hidden_resource cbr_oman and event_counter player_is_oman 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_oman and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.22 3 4 and hidden_resource recruit_oman and event_counter ai_is_oman 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.2 3 0 and hidden_resource recruit_oman and event_counter player_is_oman 1
A Marksman's Range allows for the recruitment of elite missile units.
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