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Noble Javelineers
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Views: 289
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Class and category |
missile infantry
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Soldier |
oman_dismounted_javcav, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 1, javelin, 60, 3, thrown, missile_mechanical, piercing, spear, 25, 1, ap, thrown
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 5, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 2, 1, 1, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
7, low, untrained
Morale, Discipline, Training
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Cost |
1, 312, 131, 145, 54, 312
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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These are the Sheikh’s own troops, drawn from the strength of the tribe. Mounted or un-mounted, they fight in typical Arab fashion with the javelin and the straight-sword. Their javelins provide a deadly weapon to light and heavy troops respectively. They can pierce the heavy mail of warriors and if hurled well, can hit targets from a great distance, although they cannot go as far as a bow. If confronted, these javelins become close range weapons and the skirmisher becomes the warrior, but do not let these troops become heavily overrun.
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Ownership factions |
Noble Javelineers missile infantry More a Light-medium Infantrymen with Javelins than a skirmisher with sword and shield, they may operate as either, but excel as hybrids.
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Noble Javelineers missile infantry More a Light-medium Infantrymen with Javelins than a skirmisher with sword and shield, they may operate as either, but excel as hybrids.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.22 |
2 |
2 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
3 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
2 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
2 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
2 |
3 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
|
Archery Range |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.12 |
3 |
4 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
3 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
3 |
4 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
3 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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