|
Omani Nobles
|
Views: 282
|
Class and category |
missile cavalry
|
Soldier |
armenian_javcav, 40, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
bc heavy horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 3, 3, 6, 2, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
11, 7, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
5, 7, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
3, 12, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
-2, 0, 2, -1, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
12, disciplined, trained
Morale, Discipline, Training
|
Cost |
1, 1021, 490, 162, 60, 1021
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
These are the Sheikh’s own troops, drawn from the strength of the tribe. Mounted or unmounted, they fight in typical Arab fashion with the javelin and the straight-sword. Their javelins provide a deadly weapon to light and heavy troops respectively. They can pierce the heavy mail of warriors and if hurled well, can hit targets from a great distance, although they cannot go as far as a bow. If confronted, these javelins become close range weapons and the skirmisher becomes the warrior, but do not let these troops become heavily overrun.
|
|
Ownership factions |
Omani Nobles missile cavalry Hybrid Light-Medium Cavalry, capable of skirmishing but with a preference towards close-combat.
|
Omani Nobles missile cavalry Hybrid Light-Medium Cavalry, capable of skirmishing but with a preference towards close-combat.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.22 |
1 |
2 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
3 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.14 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
Knight's stables allow for the recruitment of cavalry units. |
4 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
5 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.29 |
1 |
2 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Knight's stables allow for the recruitment of cavalry units. |
6 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.24 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
Knight's stables allow for the recruitment of cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.18 |
1 |
3 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
9 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
10 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
11 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.36 |
1 |
3 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
12 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
2 |
4 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
15 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
16 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
17 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
18 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
20 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
21 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
22 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
23 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
24 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
|