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Arabian Infantry
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Views: 321
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Class and category |
missile infantry
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Soldier |
oman_medium_archers, 50, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw, start_not_skirmishing
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 2.4, 2.4, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 12, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 1, 1, 1, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 514, 221, 99, 60, 514
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The best of the best archers are chosen for this role, to serve the Imam with skill and prowess. These sharpshooters are able to fire their arrows through ranks of soldiers and can stop charging cavalry. Armed with strong bows, made in the traditional fashion, and Kattara, they make for a very versatile unit able to fight in melee or fire upon their foes from afar.
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Ownership factions |
Arabian Infantry missile infantry Hybrid Light-Medium Infantry able to fight as archers or as foot-soldiers.
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Arabian Infantry missile infantry Hybrid Light-Medium Infantry able to fight as archers or as foot-soldiers.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.27 |
1 |
2 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.33 |
1 |
3 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.4 |
2 |
4 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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