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Bado Cavalry
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Views: 269
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Class and category |
missile cavalry
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Soldier |
oman_medium_cavalry, 40, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
camel, elephant -4, horse +2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, frighten_mounted
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 5, 5, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 4, arrow_ha_l, 140, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
4, 10, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
-2, 0, 1, -2, -3
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
11, disciplined, trained
Morale, Discipline, Training
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Cost |
1, 846, 406, 99, 62, 846
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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The camel archer is a staple soldier in any army of the Middle East, Africa and Asia. The camel can go for days without rest, and with the ability to hit anywhere and the endurance to bypass troops, this makes for a very valuable asset indeed. Armed with bow and Kattara, the nomadic Bado are invaluable to any army. Living in the barren desert gives these camel nomads a fierce composition and hearty endurance. Used correctly, these masters of the desert can halt any form of enemy.
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Ownership factions |
Bado Cavalry missile cavalry Hearty medium camel-riders with bow and sword, whose lack of shield and disinclination towards melee-combat is augmented by enemy horse’s dislike of the camel.
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Bado Cavalry missile cavalry Hearty medium camel-riders with bow and sword, whose lack of shield and disinclination towards melee-combat is augmented by enemy horse’s dislike of the camel.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.32 |
1 |
2 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
5 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.39 |
1 |
3 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
11 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
12 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.48 |
2 |
4 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.27 |
2 |
5 |
and hidden_resource cbr_oman and event_counter ai_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
15 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_oman and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
16 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.16 |
2 |
0 |
and hidden_resource cbr_oman and event_counter player_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
17 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_oman and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
18 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.6 |
2 |
5 |
and hidden_resource recruit_oman and event_counter ai_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
0 |
and hidden_resource recruit_oman and event_counter player_is_oman 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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