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Kurdish Peshmerga
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Views: 185
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Class and category |
heavy cavalry
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Soldier |
aor_egypt_nobles, 25, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc heavy horse, elephant -4, camel -2
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
no_custom, sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 2, 2.5, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
7, 13, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 8, no, 0, 0, no, melee_simple, blunt, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 14, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
3, 0, 0, -1, 1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
17, disciplined, highly_trained
Morale, Discipline, Training
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Cost |
1, 1055, 517, 133, 72, 1055
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Within the cataclysmic swirl of the Near East's history Empires have risen and fell, faiths and cultures have seen flowerings and descents into sin and desolation and entire peoples have been swallowed up by others or cast into the wind. Deserts spread, fertility was granted by the grace of irrigation or blessed climate change, with only the distant heavens and stoic mountains possessing of that transient quality of eternity./n/nSentinels to that virtue of savage continuity, rugged endurance have stood long beyond civilized memory and stretch back far in the oral traditions of their countrymen. Hillmen who know only the lightest of touches from foreign yoke - casting off the bane and boon of domestication with a wild animal's ferocity. They do not live in savagery, but a rugged civilization etched from raw mountain stone and not rotted wood or soiled clay; building kingdoms to stand eye to eye with the great empires that come and go. Some have seen success, the Kingdoms of Armenia and Georgia standing as strong as any lowlands nation ever has, yet others struggle in division and tribal conflict: Their sovereignty shall linger past the rise and fall of kingdoms, but shall be consigned to be as distant stars in the night and hold not the ephermal ambition to challenge the sun./n/nThe Kurds are one such people, their brilliance of martial spirit and endurance shattered and spread across the Middle East. Serving as mercenaries from Ghazni to Egypt, petty warlords possessing transient holdings under the thumb of greater empires, such a diaspora comes like sparks from the fires of their power's ascent following the conquests of Islam. Complacent with pastoral transhumance and mercenary service since earliest antiquity, they had served as soldiers and rebellious headache for the full gambuit of Near Eastern Dynasties, from Babylonian to Caliphate and Seljuk dominion. Yet only in contemporary times have they tasted the fruits of sovereignity as pockets of Kurdish states rose through the cracks of the House of Islam./n/nMost flowerings were brief, weedy things, yet in the West amongst the fertile Nile Delta has a brother of Kurdistan come to rule a Kingdom to be like the Empires they saw rise and fall from the mountain's top. Salahuddin Ayyubi, Sultan of Egypt and patriarch of a Kurdish Dynasty, has not forgotten his roots and hires Kurds second only to Turks as soldiers. Any ruler would be remiss not to, the fame of the Kurds as swordsmen, archers and heavy cavalry well revered by the powers-that-be./n/nAs with surely all of Near Eastern societies, a wealth enough to afford the use of horse in battle is a badge of masculinity as much aristocracy, and amongst the Kurds the gem in their martial crown is surely that of the heavy cavalrymen. The vigorous skill of sword on foot is retained while astride steed, these warriors choosing to deny the use of lance even in the charge and instead wield wicked blade and blade alone. Though this may dampen the potential of a charge, it gives them added experience in close quarters, making these horsemen especially lethal towards other equestrians in battle.
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Ownership factions |
Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Kurdish Peshmerga heavy cavalry Motivated, well armored medium shock cavalry best served in fighting other horsemen.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
2 |
city Wooden Wall (Upgrade) A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
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Wooden Wall (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment. |
3 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
4 |
city Stone Wall (Upgrade) Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
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Stone Wall (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent. |
5 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
6 |
city Large Stone Wall (Upgrade) A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
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Large Stone Wall (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences. |
7 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
8 |
city Huge Stone Wall (Upgrade) A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
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Huge Stone Wall (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly. |
9 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
10 |
castle Wooden Castle (Upgrade) A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
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Wooden Castle (Upgrade) |
1 |
0.12 |
1 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities. |
11 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
12 |
castle Castle (Upgrade) A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
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Castle (Upgrade) |
1 |
0.14 |
1 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see. |
13 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
14 |
castle Fortress (Upgrade) A fortress is a permanent statement of ownership, and not something that is easily taken.
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Fortress (Upgrade) |
1 |
0.16 |
2 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A fortress is a permanent statement of ownership, and not something that is easily taken. |
15 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource iraq and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
16 |
castle Citadel (Upgrade) A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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Citadel (Upgrade) |
1 |
0.18 |
2 |
0 |
and hidden_resource recruit_abbasid and hidden_resource noble_city |
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare! |
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