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Home / Broken Crescent 2.02 / The Great Seljuks / Karakalpak Nobles
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Karakalpak Nobles
Karakalpak Nobles
Rate: 1 ratings
Great unit
Views: 199
Class and category heavy cavalry
Soldier aor_steppe_nobles, 25, 0, 1.0
Mount heavy horse, elephant -4, camel -4
Engine and Ship
Attributes no_custom, sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
Formation 2.5, 4, 3, 6, 2, square, wedge
Hit points 1, 0
Primary weapon 5, 13, arrow_ha_uh, 150, 7, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 6, 8, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 8, 14, 3, metal
Secondary armour 0, 0, flesh
Heat and ground effect 4, -3, -2, -3, 1
Mental 18, disciplined, highly_trained
Cost 1, 1184, 580, 110, 85, 1184
Unit Description
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Karakalpak Nobles The transitional regions where nomadic and sedentary culture meets has long been valued as a buffer state for civilizations against the rampaging steppe. These border regions have held a love-hate relationship with their neighboring sedentary states, prizing the rugged martial abilities of these horse-borne nomads while despising their all too frequent raiding and rebellious nature./n/nIn some ways, the Karakalpak (Turkish for "Black Hats", the coloqiual name given to them by the Russians, who refered to them as Chernye Klobuki meaning the very same) escaped the more negatives of the nomad-sedentary relationship in their migration and semi-sedentary settling along the frontier of Rus territory and Pecheneg and later Cuman territory. These Turkish nomads arrived in the late 11th and 12th centuries, settling primarily to the south of Kiev and Pereiaslav./n/nWith their widespread service as cavalry mercenaries for the feuding Rus Princes, the Karakalpak have come into a bountiful wealth unavailable to most of their rugged steppe kin. Their war-dress is mixture of Russian and Turkic Fashions, the latter of which already was beholden to a wide variety of influences from Germanic West to Turkic and Iranian East. With mail shirts, light round shield and adorned helmet and face mask, these nobles are potent medium horse archers able to get into the fray if they've softened up their enemies with sufficent archery.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource steppe and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
2 Wooden Wall (Upgrade) 1 0.12 1 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
3 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource steppe and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
4 Stone Wall (Upgrade) 1 0.14 1 0 and hidden_resource recruit_kyp and hidden_resource noble_city
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
5 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource steppe and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
6 Large Stone Wall (Upgrade) 1 0.16 2 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
7 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource steppe and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
8 Huge Stone Wall (Upgrade) 1 0.18 2 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
9 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource steppe and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
10 Wooden Castle (Upgrade) 1 0.12 1 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
11 Castle (Upgrade) 1 0.14 1 0 and hidden_resource steppe and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
12 Castle (Upgrade) 1 0.14 1 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
13 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource steppe and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
14 Fortress (Upgrade) 1 0.16 2 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A fortress is a permanent statement of ownership, and not something that is easily taken.
15 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource steppe and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
16 Citadel (Upgrade) 1 0.18 2 0 and hidden_resource recruit_kyp and hidden_resource noble_city
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
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