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Askari Nobles
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Views: 194
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Class and category |
heavy cavalry
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Soldier |
aux_arabreligios, 20, 0, 1.0
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc felt horse, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, very_hardy, can_withdraw, command, knight, can_formed_charge
A miscellanious list of attributes and abilities the unit may have
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Formation |
2.5, 4, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
11, 16, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
7, 8, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
8, 15, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
2, 0, 0, -3, 0
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
18, impetuous, highly_trained
Morale, Discipline, Training
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Cost |
1, 1471, 735, 196, 94, 1471
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Literally meaning soldier, they are gathered from throughout the empire to do the Sultan’s bidding. They know their audacity and ferocity on the battlefield will lead them to great rewards in the afterlife They are skilled and aggressive, as their name portrays, and are delighted to follow the Sultan’s army, wherever he wills, for conquest and glory. Clad in heavy mail, they are equipped to fight in dangerous engagements against numerous foes. Smashing through enemies with a heavy lance is a favored tactic of these soldiers, who in dress and use resemble more their European rivals than the light Arab cavalry they descend from.
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Ownership factions |
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
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Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
|
Askari Nobles heavy cavalry The Arab equivalent of a Feudal Knight, these warriors possess the same martial spirit as their foe's, possessing a greater mobility though lacking their rival's tremendous charge.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
city Masjid A Masjid converts a small percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Masjid |
1 |
0.51 |
1 |
2 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Masjid converts a small percentage of the region to Islam, improves happiness, and allows the Imam agent. |
2 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.5 |
1 |
3 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
3 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.3 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
4 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.3 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
5 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.4 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
6 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.33 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
7 |
city Minareted Masjid A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Minareted Masjid |
1 |
0.4 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Minareted Masjid converts a moderate percentage of the region to Islam, improves happiness, and allows the Imam agent. |
8 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.22 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
9 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
10 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
11 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
12 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.44 |
2 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
13 |
city Jama A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Jama |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Jama converts a decent percentage of the region to Islam, improves happiness, and allows the Imam agent. |
14 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.28 |
2 |
5 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
15 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.17 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
16 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.17 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
17 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
18 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.55 |
2 |
5 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
19 |
city Great Jama A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent.
|
Great Jama |
1 |
0.29 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Great Jama converts a sizable percentage of the region to Islam, improves happiness, and allows the Imam agent. |
|