|
Seljuk Askari Horse Archers
|
Views: 373
|
Class and category |
missile cavalry
|
Soldier |
turkoman_heavy_archer_cavalry_regular_bow, 30, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
|
Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
|
Engine and Ship |
|
Attributes |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have
|
Formation |
2, 3, 3, 6, 2, square
|
Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
|
Primary weapon |
5, 2, arrow_ha_uh, 160, 24, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Secondary weapon |
6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
|
Primary armour |
5, 11, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
|
Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
|
Heat and ground effect |
4, 0, 2, -2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
|
Mental |
17, disciplined, untrained
Morale, Discipline, Training
|
Cost |
1, 962, 471, 110, 72, 962
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
|
Unit Description |
|
|
The armies of the Seljuk Turks could be divided into two groups: The Askaris, a small core of professional soldiers both free men and slave-warriors serving the sultan and major emirs, and the much larger tribal auxiliaries hired for seasonal campaigns. Unlike the tribal auxiliaries, many weapons beyond the bow are utilized including lance, mace, and sword. These Askaris, composed primarily of Junior Ghulams and professional free soldiers, are armed not to serve as shock cavalry but rather heavy horse archers. With heavy lamellar and maille and the addition of a shield, they are more willing and capable in close combat but still best serve at a distance.
|
|
Ownership factions |
Seljuk Askari Horse Archers missile cavalry Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
|
Seljuk Askari Horse Archers missile cavalry Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
|
Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.36 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.2 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
6 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.45 |
1 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
11 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
12 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.56 |
2 |
5 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
|