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Seljuk Askari Horse Archers
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查看: 373
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兵種 |
missile cavalry
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兵員數量 |
turkoman_heavy_archer_cavalry_regular_bow, 30, 0, 0.85
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騎乘座騎 |
bc fast pony, elephant -4, camel -4
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw
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陣形 |
2, 3, 3, 6, 2, square
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生命值 |
1, 0
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主武器 |
5, 2, arrow_ha_uh, 160, 24, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
5, 11, 4, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
4, 0, 2, -2, -2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
17, disciplined, untrained
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招募成本 |
1, 962, 471, 110, 72, 962
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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The armies of the Seljuk Turks could be divided into two groups: The Askaris, a small core of professional soldiers both free men and slave-warriors serving the sultan and major emirs, and the much larger tribal auxiliaries hired for seasonal campaigns. Unlike the tribal auxiliaries, many weapons beyond the bow are utilized including lance, mace, and sword. These Askaris, composed primarily of Junior Ghulams and professional free soldiers, are armed not to serve as shock cavalry but rather heavy horse archers. With heavy lamellar and maille and the addition of a shield, they are more willing and capable in close combat but still best serve at a distance.
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擁有勢力 |
Seljuk Askari Horse Archers missile cavalry Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
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Seljuk Askari Horse Archers missile cavalry Medium-heavy Horse Archers, capable in melee after the foe has been weakened with arrows.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.36 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
2 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.2 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
3 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
4 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
5 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
6 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.45 |
1 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
7 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
8 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
9 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
10 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
11 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
12 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.56 |
2 |
5 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
13 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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