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首頁 / 破碎的新月 2.02 / The Great Seljuks / Seljuk Askari Horse Archers
破碎的新月 2.02
The Great Seljuks The Great Seljuks
兵種單位
3. Dhow
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Seljuk Askari Horse Archers
Seljuk Askari Horse Archers
評分: 1 個評分
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兵種 missile cavalry
兵員數量 turkoman_heavy_archer_cavalry_regular_bow, 30, 0, 0.85
騎乘座騎 bc fast pony, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, hardy, can_withdraw
陣形 2, 3, 3, 6, 2, square
生命值 1, 0
主武器 5, 2, arrow_ha_uh, 160, 24, missile, missile_mechanical, piercing, none, 25, 1, no
副武器 6, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
主防禦 5, 11, 4, leather
副防禦 0, 0, flesh
氣候地形影響 4, 0, 2, -2, -2
士氣 17, disciplined, untrained
招募成本 1, 962, 471, 110, 72, 962
兵種描述
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Seljuk Askari Horse Archers The armies of the Seljuk Turks could be divided into two groups: The Askaris, a small core of professional soldiers both free men and slave-warriors serving the sultan and major emirs, and the much larger tribal auxiliaries hired for seasonal campaigns. Unlike the tribal auxiliaries, many weapons beyond the bow are utilized including lance, mace, and sword. These Askaris, composed primarily of Junior Ghulams and professional free soldiers, are armed not to serve as shock cavalry but rather heavy horse archers. With heavy lamellar and maille and the addition of a shield, they are more willing and capable in close combat but still best serve at a distance.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Baron's Stables 1 0.36 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
2 Earl's Stables 1 0.2 1 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
3 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
4 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
5 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
6 Earl's Stables 1 0.45 1 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
7 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
8 King's Stables 1 0.25 2 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
9 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
10 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
11 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
12 King's Stables 1 0.56 2 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
13 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
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