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Turkoman Heavy Bowmen
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查看: 290
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兵種 |
missile infantry
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兵員數量 |
turkoman_heavy_bowman, 50, 0, 0.85
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, can_withdraw
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 2, arrow_h, 190, 12, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
5, 12, 4, leather
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副防禦 |
0, 0, flesh
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氣候地形影響 |
0, 0, 0, 0, -2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
13, disciplined, untrained
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招募成本 |
1, 612, 263, 99, 65, 612
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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The nomadic Turks centered around the Persian region, often called 'western Turks' favored a medium range, but powerful bow, to penetrate highly armored foes. It relied on powerful tension, rather than the weight of the bow. Already being strong men, they will have little problem in delivering deadly arrows right through an enemy’s flesh.
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擁有勢力 |
Turkoman Heavy Bowmen missile infantry Western Turks often favored a medium range, but powerful bow, to penetrate highly armored foes. Being adequately equipped themselves they can fight in melee well.
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Turkoman Heavy Bowmen missile infantry Western Turks often favored a medium range, but powerful bow, to penetrate highly armored foes. Being adequately equipped themselves they can fight in melee well.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.3 |
1 |
2 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
3 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
3 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
4 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
5 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
6 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.18 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
9 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
10 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
11 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
12 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.34 |
2 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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