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Dismounted Seljuk Nobles
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Views: 383
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Class and category |
light infantry
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Soldier |
turkoman_heavy_macemen, 50, 0, 0.85
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, can_withdraw
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 2, 2.4, 2.4, 3, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
4, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
5, 12, 4, leather
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, -1, 0, -1, -1
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 568, 244, 89, 65, 568
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Contrary to the behavior of Western Steppe Nomads, the tradition of dismounting to fight in a siege is not too foreign to those of the East, being a favored tactic of the Khitai and at least known and practiced from time to time amongst the Turks. Even so, it is not as strong a tradition as found within the Armenians, Arabs, or even the Crusaders, with those fighting on foot typically too poor to afford a horse and little more than the bare essentials. As a result, the nobles of the Seljuks who do dismount are only doing so because they must, with little experience behind fighting on foot. Even so, they are heavily armoured and equipped with a heavy mace that may not be able to pierce armor, but can and will harm those that fall under it regardless.
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Ownership factions |
Dismounted Seljuk Nobles light infantry Dismounted Heavy infantry whose greatest merit is their armor, lacking in skills to fight on foot
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Dismounted Seljuk Nobles light infantry Dismounted Heavy infantry whose greatest merit is their armor, lacking in skills to fight on foot
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.3 |
1 |
2 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
2 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.23 |
1 |
3 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
3 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
6 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
7 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
8 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.18 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
11 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
12 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.34 |
2 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
13 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
14 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.23 |
2 |
5 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
15 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
16 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
17 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
18 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.43 |
2 |
5 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
19 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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