Language:
Royal Military Academy
Home / Broken Crescent 2.02 / The Great Seljuks / Turkoman Tribal Cavalry Regular Bow
Broken Crescent 2.02
The Great Seljuks The Great Seljuks
Units List
3. Dhow
Previous unitTurkoman Raiders Turkoman Tribal Cavalry Close BowNext unit
Turkoman Tribal Cavalry Regular Bow
Turkoman Tribal Cavalry Regular Bow
Rate: 1 ratings
Good unit
Views: 240
Class and category missile cavalry
Soldier turkoman_light_archer_cavalry_regular_bow, 40, 0, 0.6
Mount bc fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 2, 3, 3.2, 6, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 0, 3, -1, -2
Mental 9, low, untrained
Cost 1, 580, 273, 89, 51, 580
Unit Description
Google Search Yahoo! Search bing Search Wikipedia Search Picasa Search Google Images Search Yahoo! Search bing Search Google Images Search Yahoo! Search
Turkoman Tribal Cavalry Regular Bow Turkic horse archers descended from the eastern Steppe. These men are armed with a recurve bow effective at close and medium ranges from the intended target, but accuracy suffers at range. The unit's lack of armour makes them especially fast, able to outrun the most persistent of persuers ensuring that they get to fight another day.

Facebook Comments
Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.22 1 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.14 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.14 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.24 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.33 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.24 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.21 1 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.13 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.13 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.23 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.3 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.23 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.17 2 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.11 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.11 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.17 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.38 2 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.17 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.21 2 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.47 2 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
Royal Military Academy - Sitemaps
Total War: Rome II
Factions
Units
Units in Custom Battle
Buildings

Total War: Shogun 2
Factions
Units

Shogun 2: Rise of the Samurai
Shogun 2: Fall of the Samurai
Total War: Napoleon
Factions
Units

Total War: Empire
Factions
Units
Total War: Medieval II
Factions
Units
Army
Buildings
Mercenaries
Retinue
Traits
Regions
Ranking

Medieval II - Americas
Medieval II - Britannia
Medieval II - Crusades
Medieval II - Tutonic
Total War: Medieval II - MODs
Broken Crescent 1.05
Broken Crescent 2.02
Stainless Steel 5.1b
Stainless Steel 6.1
Deus Lo Vult 5.7
Deus Lo Vult 6.0
HTF: Eagle of the Elbe 05
The Long Road 2.0
Lands to Conquer Gold
DarthMod 1.4D: The Last Episode
Das Heilige Romische Reich 06
Third Age 1.3
Third Age 1.4
Third Age 2.1
Third Age 3.1
Copyright © 2008 - 2013, www.honga.net