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Royal Military Academy
Home / Broken Crescent 2.02 / The Great Seljuks / Turkoman Bowmen
Broken Crescent 2.02
The Great Seljuks The Great Seljuks
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Turkoman Bowmen
Turkoman Bowmen
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Class and category missile infantry
Soldier turkoman_light_bowman, 60, 0, 0.6
Mount
Engine and Ship
Attributes sea_faring, hide_forest, can_withdraw
Formation 2, 3, 2.4, 2.4, 2, square
Hit points 1, 0
Primary weapon 5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 1, 3, 1, flesh
Secondary armour 0, 0, flesh
Heat and ground effect -1, 0, 1, 1, -2
Mental 6, low, untrained
Cost 1, 168, 68, 78, 45, 168
Unit Description
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Turkoman Bowmen The Oghuz Turks were the largest of Turkic groups and often served in the large nomadic armies of the Seljuks and other empires. Their nomadic lifestyle of herding and quick movement on a horse gave them a military advantage, one valuable to those that hire them. Light bowmen serve as an auxiliary force in the vast nomadic armies of many sultans. Though these bows have a critical lack of penetration, they have a better range. They should be used for shower tactics before your army charges into melee.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Bowyer 1 0.17 1 1 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
2 Bowyer 1 0.12 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
3 Bowyer 1 0.12 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
4 Bowyer 1 0.2 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Bowyer allows for the recruitment of basic missile units.
5 Bowyer 1 0.33 1 1 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
6 Bowyer 1 0.2 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Bowyer allows for the recruitment of basic missile units.
7 Practice Range 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
8 Practice Range 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
9 Practice Range 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
10 Practice Range 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
11 Practice Range 1 0.25 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
12 Practice Range 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
13 Archery Range 1 0.14 2 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
14 Archery Range 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
15 Archery Range 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
16 Archery Range 1 0.23 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
17 Archery Range 1 0.17 2 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
18 Archery Range 1 0.23 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
19 Marksman's Range 1 0.1 3 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
20 Marksman's Range 1 0.11 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
21 Marksman's Range 1 0.11 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
22 Marksman's Range 1 0.17 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
23 Marksman's Range 1 0.19 3 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
24 Marksman's Range 1 0.17 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
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