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Turkoman Bowmen
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查看: 249
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兵種 |
missile infantry
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兵員數量 |
turkoman_light_bowman, 60, 0, 0.6
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騎乘座騎 |
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攻城器與戰船 |
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特殊屬性 |
sea_faring, hide_forest, can_withdraw
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陣形 |
2, 3, 2.4, 2.4, 2, square
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生命值 |
1, 0
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主武器 |
5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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副武器 |
3, 1, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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主防禦 |
1, 3, 1, flesh
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副防禦 |
0, 0, flesh
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氣候地形影響 |
-1, 0, 1, 1, -2
炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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士氣 |
6, low, untrained
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招募成本 |
1, 168, 68, 78, 45, 168
徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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兵種描述 |
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The Oghuz Turks were the largest of Turkic groups and often served in the large nomadic armies of the Seljuks and other empires. Their nomadic lifestyle of herding and quick movement on a horse gave them a military advantage, one valuable to those that hire them. Light bowmen serve as an auxiliary force in the vast nomadic armies of many sultans. Though these bows have a critical lack of penetration, they have a better range. They should be used for shower tactics before your army charges into melee.
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擁有勢力 |
Turkoman Bowmen missile infantry The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
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Turkoman Bowmen missile infantry The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
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Turkoman Bowmen missile infantry The Oghuz Turks, often called 'western Turks', provided valuable mobility to an army. They fight dismounted to shower an enemy from afar.
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需求建築 |
No. |
建築 |
名稱 |
初始數量 |
補充率 |
最大數量 |
經驗值 |
其他招募條件 |
1 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.17 |
1 |
1 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Bowyer allows for the recruitment of basic missile units. |
2 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
3 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Bowyer allows for the recruitment of basic missile units. |
4 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Bowyer allows for the recruitment of basic missile units. |
5 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.33 |
1 |
1 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Bowyer allows for the recruitment of basic missile units. |
6 |
castle Bowyer A Bowyer allows for the recruitment of basic missile units.
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Bowyer |
1 |
0.2 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Bowyer allows for the recruitment of basic missile units. |
7 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.2 |
2 |
2 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Practice Range allows for the recruitment of missile units. |
8 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
9 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.14 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Practice Range allows for the recruitment of missile units. |
10 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
11 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.25 |
2 |
2 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Practice Range allows for the recruitment of missile units. |
12 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.24 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Practice Range allows for the recruitment of missile units. |
13 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.14 |
2 |
3 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
14 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
15 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
16 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
17 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.17 |
2 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
18 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.23 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
An Archery Range allows for the recruitment of well trained missile units. |
19 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.1 |
3 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
20 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.11 |
3 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
21 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.11 |
3 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
22 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.17 |
3 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
23 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.19 |
3 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
24 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.17 |
3 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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