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首頁 / 破碎的新月 2.02 / The Great Seljuks / Turkoman Raiders
破碎的新月 2.02
The Great Seljuks The Great Seljuks
兵種單位
3. Dhow
上一個兵種Turkoman Heavy Bowmen Turkoman Tribal Cavalry Regular Bow下一個兵種
Turkoman Raiders
Turkoman Raiders
評分: 1 個評分
表現優異
查看: 203
兵種 light cavalry
兵員數量 turkoman_light_swordsmen_cavalry, 30, 0, 0.6
騎乘座騎 bc fast pony, elephant -4, camel -4
攻城器與戰船
特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
陣形 2.5, 4, 3, 6, 3, square
生命值 1, 0
主武器 5, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
副武器 0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
主防禦 1, 3, 1, metal
副防禦 0, 0, flesh
氣候地形影響 -1, 0, 3, 1, -1
士氣 10, normal, untrained
招募成本 1, 471, 221, 89, 51, 471
兵種描述
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Turkoman Raiders Though banditry carries with itself a venomous reputation amongst the civilized world, such a title would be necessary for all nomads of the steppe were the rules the same as in the lands of Christ and Muhammad. Being cunning, cruel, and always on the lookout for the greatest profit with the least risk involved is necessary for survival in the harsh steppe, and remains a way of life even as the Oghuz Turks drove down into the civilized world. Their equipment is little different than their fellow horse archers – a topcoat, felt hat, a sturdy steppe pony, a long cruel saber, and a small parrying shield. These Turks do not set aside the bow out of preference for honorable combat up close and as such do not wish to be caught in a battle that lasts any longer than it must, which for such lightly armed and poorly disciplined horsemen is too long if the foe is not routing or near to be. They are best used to harass equally light horsemen or tear down fleeing foes. Anything else and you will see why bandits have no Homers or Ferdowsis.

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擁有勢力
需求建築
No. 建築 名稱 初始數量 補充率 最大數量 經驗值 其他招募條件
1 Stables 1 0.17 1 1 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.12 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.12 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.2 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.4 1 1 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.2 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.2 2 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.14 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.3 2 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.14 2 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.21 2 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.23 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.1 3 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.11 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.11 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.17 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.23 3 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.17 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.1 3 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.13 3 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.13 3 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.21 3 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.21 3 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.21 3 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
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