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Seljuk Regular Bow Horse Archers
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Views: 249
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Class and category |
missile cavalry
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Soldier |
turkoman_medium_archer_cavalry_regular_bow, 40, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men
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Mount |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect
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Engine and Ship |
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Attributes |
sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
A miscellanious list of attributes and abilities the unit may have
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Formation |
2, 3, 3, 6, 2, square
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Hit points |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
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Primary weapon |
5, 2, arrow_ha_m, 140, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Secondary weapon |
5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
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Primary armour |
3, 12, 4, metal
Armour factor, Defensive skill, Shield factor, Sound type
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Secondary armour |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
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Heat and ground effect |
0, 0, 2, -2, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
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Mental |
13, disciplined, untrained
Morale, Discipline, Training
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Cost |
1, 944, 453, 99, 60, 944
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
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Unit Description |
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Turkic horse Archers equipped with a recurve bow. the improved armour makes these troops less suceptible to enemy arrow fire as well as making them more compentant at charging a line if the situation requires it, but if they get caught by spears they will be cut down unless thay can use their superior pace to outrun the enemy onslaught.
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Ownership factions |
Seljuk Regular Bow Horse Archers missile cavalry Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
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Seljuk Regular Bow Horse Archers missile cavalry Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
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Seljuk Regular Bow Horse Archers missile cavalry Light-medium horse archers, best used to pepper the enemy with arrows before closing in.
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Require buildings |
No. |
Card |
Name |
Initial quantity |
Replenish rate |
Maximum quantity |
Experience |
Requires condition |
1 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
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Knight's Stables |
1 |
0.36 |
1 |
2 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Knight's stables allow for the recruitment of cavalry units. |
2 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.23 |
1 |
3 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
3 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
4 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
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Baron's Stables |
1 |
0.13 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
5 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
6 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.33 |
1 |
3 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
7 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.23 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
8 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.18 |
1 |
4 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
9 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
10 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.11 |
1 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
11 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
12 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.41 |
2 |
4 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
13 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
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Earl's Stables |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
14 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.23 |
2 |
5 |
and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
15 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
16 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.13 |
2 |
0 |
and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
17 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
18 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
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King's Stables |
1 |
0.51 |
2 |
5 |
and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
19 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.21 |
2 |
0 |
and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
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