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Royal Military Academy
Home / Broken Crescent 2.02 / The Great Seljuks / Seljuk Regular Bow Horse Archers
Broken Crescent 2.02
The Great Seljuks The Great Seljuks
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Seljuk Regular Bow Horse Archers
Seljuk Regular Bow Horse Archers
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Class and category missile cavalry
Soldier turkoman_medium_archer_cavalry_regular_bow, 40, 0, 0.75
Mount bc fast pony, elephant -4, camel -4
Engine and Ship
Attributes sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 2, 3, 3, 6, 2, square
Hit points 1, 0
Primary weapon 5, 2, arrow_ha_m, 140, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 5, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 3, 12, 4, metal
Secondary armour 0, 0, flesh
Heat and ground effect 0, 0, 2, -2, -2
Mental 13, disciplined, untrained
Cost 1, 944, 453, 99, 60, 944
Unit Description
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Seljuk Regular Bow Horse Archers Turkic horse Archers equipped with a recurve bow. the improved armour makes these troops less suceptible to enemy arrow fire as well as making them more compentant at charging a line if the situation requires it, but if they get caught by spears they will be cut down unless thay can use their superior pace to outrun the enemy onslaught.

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Ownership factions
Require buildings
No. Card Name Initial quantity Replenish rate Maximum quantity Experience Requires condition
1 Knight's Stables 1 0.36 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Knight's stables allow for the recruitment of cavalry units.
2 Baron's Stables 1 0.23 1 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
3 Baron's Stables 1 0.13 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
4 Baron's Stables 1 0.13 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
5 Baron's Stables 1 0.23 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.33 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.23 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Earl's Stables 1 0.18 1 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
9 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.11 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.41 2 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
13 Earl's Stables 1 0.17 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
Earl's stables allow for the recruitment of elite cavalry units.
14 King's Stables 1 0.23 2 5 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.13 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
17 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
18 King's Stables 1 0.51 2 5 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
19 King's Stables 1 0.21 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
King's stables allow for the recruitment of the penultimate cavalry units.
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